E3M7: Sheol's Descent (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M7. For other maps which occupy this slot, see Category:E3M7.

E3M7: Sheol's Descent is the seventh map of the Inferno episode in Doom the Way id Did: The Lost Episodes. It was designed by Sebastian Graham (General Rainbow Bacon) and Xaser.


Map of Sheol's Descent
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Kill the shotgun guys in the starting area, then go through the eastern doorway and head down the flesh staircase until you can head north into a marble room. Drop off the ledge on the east side of this room, then press the skull switch on the west wall to open a chamber with two demons, two imps, and a second switch which raises some steps back up to the marble room, which you will need shortly. Follow the path east to a rocket launcher (the floor underneath it drops to reveal two shotgun guys) then continue on to another skull switch and press it to lower the pillar holding the blue skull key, which is visible through the fence ahead. Go back to the flesh staircase and follow it all the way down to a satyr switch, press this to lower the floor of the starting area and reveal some demons, then enter the red passage in the south-east corner to see a spine lift. Activate the lift and ride it up, then head west and north to some shotgun guys to lower the floor and drop into a fenced walkway. Follow the walkway east and north to get the blue key.

Use the teleporter that lowers nearby to go back to the marble room, return to the spine lift and ride it up again then head east around a brick building to find a blue door on its east side. Open the door and enter the teleporter behind it to reach a small tower, then fight off the imps and lost souls around you before heading up the tower steps to another teleporter, which will send you to the octagonal arena on the east side of the map. Go straight forward to the pillar holding the red skull key - it will lower, but multiple shotgun guys and a baron of Hell will be released from a compartment to the south-east. Leave the arena through either of the south-west exits and kill some waiting demons along with cacodemons and lost souls that teleport in, then continue west across a blood river to see a wall lower in front of you. Ignore this opening for now and head south down a staircase that leads to a marble tower (there is a plasma gun at its base on Ultra-Violence (UV) and Nightmare (NM) skill levels), then go round to the west side of the tower and open the red door here to find a teleporter leading to the yellow skull key.

You are now above some hexagonal platforms, beneath where the blue key was located, and several monsters will teleport in. Fight your way to the opening in the south-east corner of the chamber and climb some steps to the wall opening you made earlier, then go through it to return to the red key area and open the eastern door to find another teleporter. This teleporter sends you to a crucifix wall west of the starting area, which will lower to reveal an outdoor area with a baron and several lost souls. Climb up the steps at the south end, then head east down a long staircase until you reach the bottom - the blood river near the red key area has lowered to reveal a red staircase going down, but one or two barons will teleport behind you as you approach it. Take the red stairs down to a passage with lost souls, then continue west into a cavern with spectres; from here you can cross the narrow bridge in the north-east corner to reach a large star that is guarded by cacodemons and barons. Drop into the lava pit in the middle of the star, and the level will automatically end when your health reaches 1%.

Other points of interest[edit]


  1. In the marble area north of the starting point, head west towards the platforms and look towards the cage past them. Shoot the skull eyes to open nearby steps with imps and a supercharge. (sector 281)
  2. On the south ledge above the hexagonal platforms, shoot the three barrels and use the wall behind them to find a box of shotgun shells, a megaarmor, and two medikits. (sector 257)
  3. At the entrance to the red key area are four columns. Use the middle one to lower a light amplification visor (only available on UV or NM). (sector 280)
  4. At the area of the map with the stone tower and two teleporters, head to the west side. If you have the red key, open the door to find a teleporter back to the red key area. Jump off and the door to the north will open, revealing another teleporter. Take this teleporter to reach a BFG9000, along with a supercharge, megaarmor, and invulnerability on UV or NM. (sector 83)
  5. As you go east on the south steps, head south when you can and follow the ammo trail. Press on the light red wall to find a teleporter back to the red key area on a ledge with boxes of rockets. Use the switch to lower the platform you are on as well as the north-east ledge, with an invulnerability in the far corner as well as shotgun shells and a supercharge (these two do not appear on Hey Not Too Rough or lower). (sector 263)
  6. At the north-west end of the map, enter the east lava pit and go through the wall behind the impaled corpse to find a radiation shielding suit, a box of rockets and an energy cell pack. (sector 272)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Map data[edit]

Things 666
Vertices 1856*
Linedefs 1984
Sidedefs 2813
Sectors 390
* The vertex count without the effect of node building is 1541.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]