E3M7 (Rage Doom)

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Rage Doom maps
Episode 1

M1 M2 M3 M4 M8 M9

Episode 2

M1 M2 M5 M6 M7 M8 M9

Episode 3
This level occupies the map slot E3M7. For other maps which occupy this slot, see Category:E3M7.
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E3M7 is the seventh map in the third episode of Rage Doom. It was designed by Dan Krempel.

Walkthrough[edit]

Map of E3M7
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The blood moat has an arch in the west side of the castle leading to two medikits and a lift (in the south-west corner). At the top of this lift is a secret door in the south wall leading to a box of rockets. (sector 78)
  2. From the lift by #1 it is possible to jump over to a rocket launcher in the opposite corner of the room. (sector 61)
  3. After going through the teleporter to the red key area you will see two switches. The southern one lowers a lift revealing a room with 2-5 imps, 4 shotgun shells, and a medikit. There is a secret door to the east of this room (marked with a misaligned texture) leading to a soul sphere. (sector 77)
  4. After going through the red door and up the steps, you will reach a rectangular room with a secret door in the south-east (marked by a misaligned texture) leading to a room with two imps, eight health bonuses, and six armor bonuses. (sector 101)
  5. There is a secret door directly east of the blue key leading to a berserk. (sector 100)
  6. The yellow key room has a secret door in the north-west (marked by a misaligned texture) leading to a room with an energy cell pack. (sector 144)
  7. The step at the west end of #6 marks a secret door leading to an armor. (sector 141)
  8. The exit room has a secret door to the south leading to a computer map and a soul sphere. (sector 166)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains twenty-nine spawn points:

  1. facing south. (thing 249)
  2. facing south. (thing 250)
  3. facing north. (thing 251)
  4. facing south. (thing 252)
  5. facing east. (thing 253)
  6. facing north-east. (thing 254)
  7. facing east. (thing 255)
  8. facing north. (thing 256)
  9. facing south. (thing 257)
  10. facing east. (thing 258)
  11. facing north. (thing 259)
  12. facing north-west. (thing 260)
  13. facing south. (thing 261)
  14. facing north. (thing 262)
  15. facing east. (thing 263)
  16. facing north. (thing 303)
  17. facing north. (thing 304)
  18. facing north. (thing 305)
  19. facing west. (thing 306)
  20. facing west. (thing 307)
  21. facing west. (thing 308)
  22. facing south. (thing 309)
  23. facing south. (thing 310)
  24. facing south. (thing 311)
  25. facing south. (thing 312)
  26. facing east. (thing 313)
  27. facing east. (thing 314)
  28. facing east. (thing 315)
  29. facing east. (thing 316)

Statistics[edit]

Map data[edit]

Things 338
Vertices 893*
Linedefs 945
Sidedefs 1339
Sectors 191
* The vertex count without the effect of node building is 762.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]