E3M8: Core (Doom the Way id Did)

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Doom the Way id Did maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.

E3M8: Core is the final map of Inferno in Doom the Way id Did. It was designed by Eli Cohen (ProcessingControl) and resembles a Sandy Petersen boss map in which the player is pitted against the spider mastermind.

Walkthrough[edit]

Map of Core
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go through the tunnel picking up the plasma gun, the rocket launcher, and the ammo. When you go out into the open, you will teleport into the arena. There are eight barons of Hell here, along with the spider mastermind in the middle, who's platform goes up and down. In addition, the outer reaches of the arena are all under a crusher, so if you need anything on the perimeters there, look out for the ceiling. You only need to kill the spider mastermind to finish the level.

Other points of interest[edit]

Secrets[edit]

There are no official secrets for this level.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed 01:03 Casey Alvis (Altima Mantoid) 2011-12-30 i3d8n103.zip
UV max 01:26 Casey Alvis (Altima Mantoid) 2011-12-30 i3d8-126.zip
NM100S 01:03 Casey Alvis (Altima Mantoid) 2011-12-30 i3d8n103.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes

Last updated on June 19, 2013.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 121
Vertices 138*
Linedefs 131
Sidedefs 225
Sectors 25
* The vertex count without the effect of node building is 104.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]