E3M8: Core (Doom the Way id Did)

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Doom the Way id Did maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.

E3M8: Core is the final map of Inferno in Doom the Way id Did. It was designed by Eli Cohen (ProcessingControl) and resembles a Sandy Petersen boss map in which the player is pitted against the spider mastermind. The par time defined in the DEHACKED lump is 1:15.

Walkthrough[edit]

Map of Core
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go through the tunnel picking up the plasma gun, the rocket launcher, and the ammo. When you go out into the open, you will teleport into the arena. There are eight barons of Hell here, along with the spider mastermind in the middle, whose platform goes up and down. In addition, the outer reaches of the arena are all under a crusher, so if you need anything on the perimeters there, look out for the ceiling. You only need to kill the spider mastermind to finish the level.

Other points of interest[edit]

Secrets[edit]

There are no official secrets for this level.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 1:03.06 Casey Alvis (Altima Mantoid) 2011-12-30 i3d8n103.zip
UV max 1:22.03 Kyle McAwesome 2014-12-16 i3d8-122.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 9)
  2. facing south-east. (thing 85)
  3. facing south. (thing 86)
  4. facing south. (thing 87)
  5. facing west. (thing 88)
  6. facing east. (thing 101)

Statistics[edit]

Map data[edit]

Things 121
Vertices 138*
Linedefs 131
Sidedefs 225
Sectors 25
* The vertex count without the effect of node building is 104.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]