E3M8: Ninth Circle (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno
Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.

E3M8: Ninth Circle is the eighth and final map of the Inferno episode in Doom the Way id Did: The Lost Episodes. It was designed by Jeff Shark (Marnetmar) based on a level by Jeff Shark (Marnetmar) and Mr. Freeze named Nucleo Interno [sic].

Walkthrough[edit]

Map of Ninth Circle
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the boxes of rockets and stimpacks in the starting room then open the door ahead to face a cacodemon, as well as more cacodemons and a baron of Hell who are further away. Take the rocket launcher from the moving block north of the starting point, then step on the gray platform to make a spiderdemon rise from the central column. Fight the spiderdemon, using the moving blocks in the arena as cover, and the level will automatically end when it dies.

Other points of interest[edit]

The other large blocks in the arena hold an armor, a plasma gun and a backpack.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:21 Andrea Rovenski (Cyberdemon531) 2014-10-04 l3e8-021.zip
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.

Statistics[edit]

Map data[edit]

Things 55
Vertices 251*
Linedefs 208
Sidedefs 375
Sectors 42
* The vertex count without the effect of node building is 184.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]