E3M8: Requiem (No End In Sight)

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No End In Sight maps
1994 Ways To Die

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.

E3M8: Requiem is the seventh and final map of the Woe episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).

Despite being in the E3M8 slot, it is the seventh "normal" map in the episode due to its unusual map progression.


Map of Requiem
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


As the level starts there is a tower behind you; the walls of the tower will open when shot by yourself or monsters, revealing a spiderdemon in the middle that must be killed to finish the level. This level offers very little cover so try to get the spiderdemon to infight with other monsters and kill it as fast as possible.

Other points of interest[edit]

A rocket launcher can be found in the south-east corner of the arena along with three boxes of rockets and (on Hurt Me Plenty skill level or lower) a supercharge, while a megaarmor and a berserk pack can be found in the north-west corner.


  1. The sector where the spiderdemon is standing counts as a secret. It also holds a plasma gun and some ammo for it, as well as a partial invisibility on I'm Too Young To Die and Hey Not Too Rough skill levels. (sector 0)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:33.80 Poncho 2018-11-11 n3e8-033.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.


Map data[edit]

Things 97
Vertices 307*
Linedefs 198
Sidedefs 360
Sectors 12
* The vertex count without the effect of node building is 198.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]