E3M8: The End (Back to Hell)

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Back to Hell maps
This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.
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E3M8: The End is the eighth and final map of Back to Hell. It was designed by David Seager.

Walkthrough[edit]

Map of The End
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The north-eastern structure has a secret door in the north-east leading to a light amplification visor. (sector 41)
  2. The northern structure with a round section at its west end has a secret door in the north-west leading to a teleporter. (sector 71)
  3. The teleporter in #2 takes you to four health bonuses and a megaarmor. (sector 66)
  4. In the north-west is a structure with a chaingun and a plasma rifle. In this structure is a secret door to the east (near the plasma rifle) leading to an armor. (sector 59)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 47)
  2. facing east. (thing 48)
  3. facing south. (thing 49)
  4. facing west. (thing 50)

Statistics[edit]

Map data[edit]

Things 51
Vertices 883*
Linedefs 835
Sidedefs 1079
Sectors 74
* The vertex count without the effect of node building is 756.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]