E3M8 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3
Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.
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E3M8 is the eighth and final map of the third episode of Heroes. It was originally designed by Jim Young as TIGERDEN.WAD (The Tiger Den), then modified by Albert Dewey for the compilation. It uses the music track "".

Walkthrough[edit]

Map of E3M8
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the blue door it is necessary to press a switch to open the door to the west. This switch also opens up a room with some monsters and a plasma rifle. Getting the plasma rifle lowers you to a nukage trench which has two candles on the floor marking a secret door leading to a soul sphere. (sector 37)
  2. Opening #1 also opens another door in the same nukage trench leading to a megaarmor, an armor bonus, three energy cell packs, a backpack, a box of bullets, and a box of shotgun shells. Both the door and the passage itself count as separate secrets. (sector 42)
  3. See #2. (sector 43)

Bugs[edit]

This level cannot be completed on easy skill as there is no yellow key present in this skill.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast 10:26.43 Serge Marudov (Never_Again) 2003-07-22 heroes_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 0)
  2. facing south. (thing 72)
  3. facing north. (thing 108)
  4. facing north. (thing 109)

Statistics[edit]

Map data[edit]

Things 488
Vertices 840*
Linedefs 952
Sidedefs 1264
Sectors 202
* The vertex count without the effect of node building is 733.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]