E3M8 (Inferno)

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Inferno maps
This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.
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E3M8 is the eighth and final map of Inferno. It was designed by Christopher Lutz.


Map of E3M8
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Pick up the blue key and the face on the south wall will change. Go through it, then west, through the corridor, taking a lift and following the path that is created for you. You will get a soul sphere. (sector 113)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:47.29 Serge Marudov (Never_Again) 2011-01-15 inflmps.zip
NM speed
UV max 29:56.51 Looper 2011-01-20 inflmps.zip
NM 100S 2:17.14 Artem Safronov (SAV88) 2011-01-16 inflmps.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 3:11.83 Artem Safronov (SAV88) 2011-01-22 inflmps.zip

The data was last verified in its entirety on February 22, 2022.


Player spawns[edit]

This level contains eleven spawn points:

  1. facing north. (thing 3)
  2. facing north. (thing 4)
  3. facing north. (thing 5)
  4. facing east. (thing 6)
  5. facing west. (thing 316)
  6. facing south. (thing 317)
  7. facing south-west. (thing 414)
  8. facing east. (thing 415)
  9. facing north. (thing 416)
  10. facing west. (thing 417)
  11. facing south. (thing 418)


Map data[edit]

Things 699
Vertices 4899*
Linedefs 4770
Sidedefs 7069
Sectors 554
* The vertex count without the effect of node building is 4012.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]