E3M9: Begin (REKKR)

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REKKR maps
Episode 1: Homecoming

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2: Downfall

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4: Sunken Land

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4: Bonus

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M9. For other maps which occupy this slot, see Category:E3M9.
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E3M9: Begin is the ninth and secret map in the Otherworld episode of REKKR. It was designed by Matthew Little (Revae) and uses the music track "Begin" by Tom Jensen (HexenMapper). The par time defined in MAPINFO is 2:20.

Walkthrough[edit]

Map of Begin
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the red key room, lower the northeast corner to find blessing of the gods and medicinal herbs. (sector 467)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Map of E3M9's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This level contains thirty spawn points:

  1. facing east. (thing 372)
  2. facing north. (thing 377)
  3. facing north-west. (thing 383)
  4. facing north-east. (thing 386)
  5. facing east. (thing 387)
  6. facing south. (thing 388)
  7. facing west. (thing 391)
  8. facing west. (thing 394)
  9. facing west. (thing 397)
  10. facing east. (thing 399)
  11. facing north. (thing 401)
  12. facing south. (thing 403)
  13. facing south. (thing 410)
  14. facing east. (thing 415)
  15. facing north. (thing 419)
  16. facing west. (thing 425)
  17. facing west. (thing 428)
  18. facing east. (thing 430)
  19. facing east. (thing 435)
  20. facing south. (thing 436)
  21. facing west. (thing 437)
  22. facing east. (thing 442)
  23. facing south. (thing 444)
  24. facing south. (thing 450)
  25. facing south. (thing 454)
  26. facing west. (thing 455)
  27. facing north. (thing 458)
  28. facing south. (thing 460)
  29. facing north. (thing 462)
  30. facing north. (thing 465)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Axe 1
Steelshot launcher 1
Soul launcher 30
Runic staff 1
Holy relic 1
Ammunition 1-2 3 4-5
Sack of steelshot 2
Stack of runes 4
Mana sprite 11
Health & Armor 1-2 3 4-5
Bottled health 28
Ringmail armor 2
Platemail armor 1
Items 1-2 3 4-5
Wode 1
Miscellaneous 1-2 3 4-5
Deathmatch start 30

Statistics[edit]

Map data[edit]

Things 472
Vertices 2638*
Linedefs 2794
Sidedefs 4252
Sectors 564
* The vertex count without the effect of node building is 2247.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This map references the first levels of most of the original Doom engine games, including Hangar (Doom), Entryway (Doom II), System Control (TNT: Evilution), Congo (The Plutonia Experiment), Staging Area (Doom 64), The Docks (Heretic), Winnowing Hall (Hexen), Town (Strife), and Landing Zone (Chex Quest).

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]