E3M9: The Wastes (Deathless)
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Deathless maps |
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Lifeless |
Ruthless |
Deathless
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Griefless |
This level occupies the map slot E3M9. For other maps which occupy this slot, see Category:E3M9.
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E3M9: The Wastes is the ninth and secret map in the Deathless episode of Deathless. It was designed by James Paddock (Jimmy) and uses the music track "Waiting for Romero to Play" from Doom II. The par time defined in MAPINFO is 2:15.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the end of the S-shaped hallway at the north end of the map is a soul sphere. Use the wall behind it to get a berserk pack. (sector 18)
- In the hall with the blue key, use either of the torches to lower a wall with a baron corpse seen through the north window. Run through the window and past the wall, continuing north until you drop to a secret area with an invulnerability. (sector 28)
- Reach the yellow key for the doors with cacodemons to open as well as a bridge to the exit to rise up. Go on the bridge and jump to the southwest or southeast to reach the area behind the doors, which hold imps, a box of rockets, a box of shotgun shells, and an energy cell pack. (sector 124)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:53.66 | ChaingunChaCha | 2024-06-16 | dl39p153.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 4:15.43 | NightTerror | 2020-05-04 | dl3max.zip | |
NM 100S | 2:17.80 | megasphere308 | 2024-10-26 | d3l9s217.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 1:53.66 | ChaingunChaCha | 2024-06-16 | dl39p153.zip | |
NoMo | 0:23.57 | depr4vity | 2020-07-03 | d3l9o2357.zip |
The data was last verified in its entirety on November 28, 2024.
Statistics[edit]
Map data[edit]
Things | 244 |
Vertices | 825* |
Linedefs | 976 |
Sidedefs | 1290 |
Sectors | 191 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
The level layout is an altered version of MAP05: The Waste Tunnels.