E4M1: Bridge to Nowhere (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.

E4M1: Bridge to Nowhere is the first map of episode Thy Flesh Consumed in Doom the Way id Did: The Lost Episodes. It was designed by Captain Toenail and Travers Dunne (traversd).

Walkthrough[edit]

Map of Bridge to Nowhere
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go past some imps and shotgun guys to the steps directly ahead of you and climb them to enter the central hall, then head east down two sets of steps to a square room. Step round the wooden block in this room (which has two spectres hiding behind it on Hurt Me Plenty (HMP) skill level or higher) and go east into a dark room, then head south past a couple of imps to a door and climb the steps behind it to a ledge. Kill the imps and shotgun guys on guard then head north and west along the ledge to get the yellow skull key.

Drop into the courtyard beneath the ledge to get a chaingun, then head west up two sets of steps to reach a platform with a rocket launcher. Step over the north wall to land in the starting area, then go up the steps into the central hall again and walk west to a yellow door. Open the door to collect a partial invisibility then press the skull switch in the east alcove to open some bars on the other side of the bridge to the south. Cross this bridge and kill a couple of caged imps along with a baron of Hell to the west, then open the door at the end of the corridor to find two imps guarding a patch of sky that marks the exit.

Other points of interest[edit]

The western-most room contains a chainsaw, but taking it lowers the surrounding walls to reveal three demons.

At the crossroads in the north-east area of the map, look east to see a supercharge. Several imps and shotgun guys are waiting to ambush you when you pick it up.

Secrets[edit]

  1. Fall into the lava south of the start and head west, then north-east to reach a backpack. (sector 27)
  2. In the central hall, there is an armor across from some lava. You can raise poles leading to the armor by using the switch north of it. (sector 92)
  3. At the central hall, take the steps at the east end up and then head west to a lift leading down. Head either north or east to get a berserk pack. (sector 132)
  4. At the north-east part of the map, fall in the lava and enter the south-west tunnel to find a radiation shielding suit, a box of rockets, a box of bullets and a medikit. (sector 162)
  5. In the south-east part of the map, head around the south-west block to find a demon, along with an armor on HMP or lower. (sector 176) Entering this sector lowers several columns in the same room with monsters and supplies on them.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:05.40 Memfis 2012-12-17 l4e1p005.zip Cross-listed from Pacifist
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson 4:28.03 Kieran Millar (Melon) 2012-12-17 l4e1t428.zip
UV pacifist 0:05.40 Memfis 2012-12-17 l4e1p005.zip

The data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 81)
  2. facing south-west. (thing 82)
  3. facing east. (thing 83)
  4. facing south. (thing 84)
  5. facing south-west. (thing 164)
  6. facing east. (thing 165)
  7. facing west. (thing 188)

Statistics[edit]

Map data[edit]

Things 209
Vertices 865*
Linedefs 989
Sidedefs 1411
Sectors 200
* The vertex count without the effect of node building is 762.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]