E4M1: Hell Beneath (Wonderful Doom)

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Wonderful Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1: Hell Beneath is the first map in episode Thy Flesh Consumed of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).


Map of Hell Beneath
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head north into the blood at the start and use the square lift to the right of the medikit. Go into the corridor and use the switch, then take the lift up to get both the medikit and partial invisibility. (sector 25)
  2. Head into the southernmost blood pool and head east to a small alcove with a lift. Use the lift and head across it, then take the steps with health bonuses to get a green armor. (sector 80)
  3. Use the switch south of the red key to lower the block to the west. When you descend the steps, a lift lowers. Keep heading down the steps and go to the south area (which had bars that are now lowered by descending the steps) to get a stimpack and a box of rockets. (sector 89)
  4. At the southernmost blood pool, head to the southwest side and take a lift up to get rockets and a soul sphere. (sector 95)
  5. In the yellow key room, use the green torch at the south end to lower the floor, then get to where the key is and use the switch next to it to lower the central block, containing a box of rockets, a rocket launcher, and shotgun shells. (sector 105)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 130)
  2. facing north. (thing 131)
  3. facing east. (thing 132)
  4. facing north. (thing 133)
  5. facing west. (thing 134)


Map data[edit]

Things 146
Vertices 593*
Linedefs 631
Sidedefs 880
Sectors 116
* The vertex count without the effect of node building is 507.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]