E4M1: Inhuman Remains (Deathless)

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Deathless maps
Lifeless

M1 M2 M3 M4 M5 M6 M7 M8 M9

Ruthless

M1 M2 M3 M4 M5 M6 M7 M8 M9

Deathless

M1 M2 M3 M4 M5 M6 M7 M8 M9

Griefless
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1: Inhuman Remains is the first map in the Griefless episode of Deathless. It was designed by James Paddock (Jimmy), and the par time defined in MAPINFO is 2:45.

Walkthrough[edit]

Map of Inhuman Remains
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the northwest end, head behind the pentagram to find a shotgun. (sector 35)
  2. In the exit room, open the west wall to get a green armor. (sector 69)
  3. Head north from the start until you reach the rock, then east and through the wall with the candle in front of it to get a blur artifact. (sector 85)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 107
Vertices 522*
Linedefs 520
Sidedefs 819
Sectors 96
* The vertex count without the effect of node building is 444.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]