E4M1: Outpost 3J (007: Licence to Spell DooM)

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007: Licence to Spell DooM maps
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1: Outpost 3J is the first map of 007: Licence to Spell DooM. It was designed by Stephen Clark (The Ultimate DooMer).

Walkthrough[edit]

Map of Outpost 3J
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the water cave where you are supposed to find explosives, make your way to the Y-intersection (that is underwater) and use the chainsaw to cut the west wall of that intersection. Swim out of the water to find a green armor. (sector 557)
  2. At the outpost where the keys and the train are, you will find a well in the northern part of the outpost. You can jump into that well to get a berserk pack at its bottom. (sector 26)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 527
Vertices 4085*
Linedefs 4158
Sidedefs 6550
Sectors 745
* The vertex count without the effect of node building is 3349.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]