E4M1: Outpost 3J (007: Licence to Spell DooM)
From DoomWiki.org
| 007: Licence to Spell DooM maps |
|---|
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E4M1: Outpost 3J is the first map of 007: Licence to Spell DooM. It was designed by Stephen Clark (The Ultimate DooMer).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the water cave where you are supposed to find explosives, make your way to the Y-intersection (that is underwater) and use the chainsaw to cut the west wall of that intersection. Swim out of the water to find a green armor. (sector 557)
- At the outpost where the keys and the train are, you will find a well in the northern part of the outpost. You can jump into that well to get a berserk pack at its bottom. (sector 26)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
| Things | 527 |
| Vertices | 4085* |
| Linedefs | 4158 |
| Sidedefs | 6550 |
| Sectors | 745 |
* The vertex count without the effect of node building is 3349.
Things[edit]
This level contains the following numbers of things per skill level:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
