E4M1: Play School (2002 A Doom Odyssey)
From DoomWiki.org
2002 A Doom Odyssey maps |
---|
Deep into the Code |
The Road to Eternity |
The Evil Unleashed |
The Search for Stephanie (original)
Torment Ultima (10th ed.)
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Bonus ZDoom levels |
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1: Play School is the first map in episode The Search for Stephanie of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses his music track "Arch-Vile Cathedral band" (ZDoom-only) or "Skull of the Revenant". In the 10th anniversary edition this level was replaced with E4M1: Unity (2002 A Doom Odyssey).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- East of the red key, open the door and press on the wall to the north to trigger a lift with a green armor. Take it up and follow the armor bonuses to a teleporter which will take you to a soul sphere. (sector 70)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:37.20 | Memfis | 2011-06-30 | a4d1p037.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 1:22.57 | Kyle McAwesome | 2022-04-24 | a4d1m122.zip | |
NM 100S | 0:55.03 | DidierTranber | 2011-07-03 | a4d1s055.zip | |
UV -fast | 1:39.11 | vdgg | 2010-09-03 | a4d1f139.zip | |
UV -respawn | 2:06.57 | DidierTranber | 2011-07-09 | a4d1r206.zip | |
UV Tyson | 3:23.69 | vdgg | 2018-05-01 | a4d1t323.zip | |
UV pacifist | 0:37.20 | Memfis | 2011-06-30 | a4d1p037.zip | |
NoMo | 0:18.97 | Kyle McAwesome | 2013-06-24 | a4d1o018.zip |
The data was last verified in its entirety on May 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 4)
- facing south-west. (thing 6)
- facing north-west. (thing 7)
- facing north-west. (thing 8)
- facing north. (thing 9)
- facing east. (thing 11)
- facing west. (thing 12)
- facing north-east. (thing 13)
Statistics[edit]
Map data[edit]
Original ed.:
Things | 120 |
Vertices | 563* |
Linedefs | 580 |
Sidedefs | 867 |
Sectors | 79 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This map is actually a variant of E1M8 of 2001 A Deathmatch Odyssey, modified so that it supports single-player mode. The original map, E4M5: Indomitable Haunt, assigned to this slot was accordingly moved up to the E4M5 slot.