E4M1: Unity (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)
Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1: Unity is the first map in episode Torment Ultima in the 10th anniversary edition of 2002 A Doom Odyssey (it did not appear in the original edition). It was designed by Paul Corfiatis and uses the music track "Lock and Load" (ZDoom-only) or "Skull of the Revenant," both composed by Paul Corfiatis.

Walkthrough[edit]

Map of Unity (10th ed.)
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you raise the bridge where the shotgun is, head north and around to the switch. Enter the blood pit after using the switch and drop down, following the path to the megaarmor and chaingun. (sector 142)
  2. When you raise the bridge where the shotgun is, head north, and then look southeast to see a recessed wall. Shoot it to get a box of shotgun shells, a box of ammo, and a stimpack. (sector 166)
  3. In the northeast room, approaching the switch will reveal two blue-floored areas around the room. There is a hidden lever switch behind some vines in the southeast corner of the eastern blue-floored area, which will open up a rocket launcher. (sector 173)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:11.03 Kyle McAwesome 2013-05-29 4ad1-311.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 128)
  2. facing west. (thing 129)
  3. facing west. (thing 130)
  4. facing west. (thing 131)

Statistics[edit]

Map data[edit]

10th ann.ed.:

Things 170
Vertices 1212*
Linedefs 1167
Sidedefs 1902
Sectors 189
* The vertex count without the effect of node building is 941.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]