E4M1: Unity (2002 A Doom Odyssey)
From DoomWiki.org
2002 A Doom Odyssey maps |
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Deep into the Code |
The Road to Eternity |
The Evil Unleashed |
The Search for Stephanie (original)
Torment Ultima (10th ed.)
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Bonus ZDoom levels |
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1: Unity is the first map in episode Torment Ultima in the 10th anniversary edition of 2002 A Doom Odyssey (it did not appear in the original edition). It was designed by Paul Corfiatis and uses the music track "Lock and Load" (ZDoom-only) or "Skull of the Revenant," both composed by Paul Corfiatis.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you raise the bridge where the shotgun is, head north and around to the switch. Enter the blood pit after using the switch and drop down, following the path to the megaarmor and chaingun. (sector 142)
- When you raise the bridge where the shotgun is, head north, and then look southeast to see a recessed wall. Shoot it to get a box of shotgun shells, a box of ammo, and a stimpack. (sector 166)
- In the northeast room, approaching the switch will reveal two blue-floored areas around the room. There is a hidden lever switch behind some vines in the southeast corner of the eastern blue-floored area, which will open up a rocket launcher. (sector 173)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:11.03 | Kyle McAwesome | 2013-05-29 | 4ad1-311.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 128)
- facing west. (thing 129)
- facing west. (thing 130)
- facing west. (thing 131)
Statistics[edit]
Map data[edit]
10th ann.ed.:
Things | 170 |
Vertices | 1212* |
Linedefs | 1167 |
Sidedefs | 1902 |
Sectors | 189 |
Things[edit]
This level contains the following numbers of things per skill level:
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