E4M1: Ziggurat (Lunar Catastrophe)
From DoomWiki.org
| Lunar Catastrophe maps |
|---|
| Fifty Million Miles From Home |
| The Lost Moon |
| Where Bad Guys Go |
What Comes After
|
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E4M1: Ziggurat is the first map in the What Comes After episode of Lunar Catastrophe. It was designed by Derek Pierson (Count651), and the par time defined in MAPINFO is 2:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go towards the yellow door and look south. Behind the marble pillar with the torch, you can spot an eye switch. Shoot it, then head north and there will be a rising bridge going west. Cross over and open the door to get a chaingun. (sector 46)
- In the northernmost hall, go through the middle wall at the north end to find a switch. Use it, then head back to the previous area and head to the southeast corner which is now open. You can get ammo clips and a box of shotgun shells here. (sector 91)
- In Secret #2, use the pillar with the skull on it to lower the nearby metal wall. Go through the wall with the pentagram to find stimpacks and a green armor. (sector 94)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 206)
- facing east. (thing 207)
- facing south. (thing 208)
- facing east. (thing 209)
- facing south. (thing 210)
- facing east. (thing 211)
- facing west. (thing 212)
- facing west. (thing 213)
Statistics[edit]
Map data[edit]
| Things | 214 |
| Vertices | 681* |
| Linedefs | 755 |
| Sidedefs | 1043 |
| Sectors | 140 |
* The vertex count without the effect of node building is 617.
Things[edit]
This level contains the following numbers of things per skill level:
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