E4M1: Ziggurat (Lunar Catastrophe)

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Lunar Catastrophe maps
Fifty Million Miles From Home

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Lost Moon

M1 M2 M3 M4 M5 M6 M7 M8 M9

Where Bad Guys Go

M1 M2 M3 M4 M5 M6 M7 M8 M9

What Comes After
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1: Ziggurat is the first map in the What Comes After episode of Lunar Catastrophe. It was designed by Derek Pierson (Count651), and the par time defined in MAPINFO is 2:30.


Map of Ziggurat
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Go towards the yellow door and look south. Behind the marble pillar with the torch, you can spot an eye switch. Shoot it, then head north and there will be a rising bridge going west. Cross over and open the door to get a chaingun. (sector 46)
  2. In the northernmost hall, go through the middle wall at the north end to find a switch. Use it, then head back to the previous area and head to the southeast corner which is now open. You can get ammo clips and a box of shotgun shells here. (sector 91)
  3. In Secret #2, use the pillar with the skull on it to lower the nearby metal wall. Go through the wall with the pentagram to find stimpacks and a green armor. (sector 94)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 206)
  2. facing east. (thing 207)
  3. facing south. (thing 208)
  4. facing east. (thing 209)
  5. facing south. (thing 210)
  6. facing east. (thing 211)
  7. facing west. (thing 212)
  8. facing west. (thing 213)


Map data[edit]

Things 214
Vertices 681*
Linedefs 755
Sidedefs 1043
Sectors 140
* The vertex count without the effect of node building is 617.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]