E4M1 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1 is the first map of the fourth episode of Heroes. It was originally designed by Kevin Haley and Bill Courneya as TOWN.WAD (The whole city's gone to Hell!), then modified by Albert Dewey for the compilation. It uses the music track " ".


Map of E4M1
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Part of the wall on your left at the start lowers on pressing to reveal a shotgun and a rocket launcher. (sector 124)
  2. The start of the path leading from the main courtyard area to the blue key counts as a secret and is impossible to miss. (sector 18)
  3. The door to the teleporter leading out of the red key area counts as a secret and is impossible to miss. (sector 75)
  4. After going through the red door, you will drop down to an area with a window to the lava area. There is a secret door to the east here, leading to a stimpack, two imps, two energy cells, and two rockets. Both the door and the area with the ammo count as separate secrets. (sector 101)
  5. See #4. (sector 98)
  6. Between #4 and #5 is a section of fake wall to the south leading to a shotgun guy and a BFG9000. There are two secrets here, however the former is too narrow for credit to be obtained. (sector 126)
  7. See #6. (sector 99)


As one secret (#6 above) is too small, the maximum achievable secret percentage on this level is 85%.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 87)
  2. facing east. (thing 274)
  3. facing south. (thing 275)
  4. facing east. (thing 363)


Map data[edit]

Things 383
Vertices 570*
Linedefs 607
Sidedefs 796
Sectors 128
* The vertex count without the effect of node building is 472.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]