E4M1 (Sillouhettes of Phobos)

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Sillouhettes of Phobos maps

  • E4M1 (Bonus map)
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.

E4M1 is the bonus map of Sillouhettes of Phobos. It was designed by Michael Lundy.

Walkthrough[edit]

Map of E4M1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the shotgun to your left, then head down the steps in front of you to an open area with demons, spectres and zombiemen. In the north-west corner is a red chamber containing a cacodemon - shoot the satyr switch behind it to reveal a second switch, and also lower a wall in one corner of this chamber that will allow you to reach that switch. Flip the switch then walk south to a wooden platform; stairs have risen by the south wall, allowing you to get on top of the platform and find one or two spectres protecting a gargoyle switch. After pressing this switch, head south until you get to the edge of a lava pit, turn left to confront some shotgun guys and a baron of Hell then go forward until you see a wooden bridge on your right that you can cross.

Kill any spectres waiting on the other side of the bridge then proceed west to a wooden door, which leads to a large white cavern - follow the cavern west, south and east past some lost souls (and a baron on Hurt Me Plenty (HMP) skill level or higher) until you reach another lava pit, then press another gargoyle switch by the north wall to raise a curving bridge from the pit. Follow the bridge to a ledge on the north side of the pit and press a lion switch guarded by some imps (there is a chainsaw hidden behind the switch if you want it), then go back to the starting point and proceed east over a wooden bridge to a caged area - some metal barriers here have lowered, allowing you to go down a staircase blocked by imps to a hallway with several zombiemen. Take the chaingun at the junction, then walk west to a lift and activate it to get up to a cross-shaped walkway - the yellow skull key is in the center, guarded by zombiemen, shotgun guys, imps and a cacodemon.

With the yellow key, ride the lift back down and head north at the junction then open the yellow key door on your right to confront a baron on HMP, as well as two cacodemons on Ultra-Violence and Nightmare. Go up the steps and slay two shotgun guys waiting to your left and right, then open the exit door ahead to find a demon protecting the exit button.

Other points of interest[edit]

Drop off the bridge next to the starting point to find a rocket launcher and several rockets.

In the white cavern on the south side of the level, a berserk pack can be found in a niche next to the window with the health bonuses.

After pressing the lion switch, step off the south-east corner of the nearby curving bridge to find that two metal barriers have opened, revealing a supercharge.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 205)
  2. facing south. (thing 206)
  3. facing east. (thing 207)
  4. facing east. (thing 208)
  5. facing north. (thing 209)
  6. facing south-west. (thing 210)
  7. facing east. (thing 211)
  8. facing east. (thing 212)
  9. facing west. (thing 217)
  10. facing east. (thing 219)

Statistics[edit]

Map data[edit]

Things 223
Vertices 908*
Linedefs 922
Sidedefs 1371
Sectors 123
* The vertex count without the effect of node building is 762.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]