E4M2: Corrupted Sewers (Doom: Damnation)

From DoomWiki.org

Doom: Damnation maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.

E4M2: Corrupted Sewers is the second map in the fourth episode of Doom: Damnation. It was designed by Ofisil and uses the music track "Seven Plagues". The par time defined in the DEHACKED lump is 1:10.

Walkthrough[edit]

Map of Corrupted Sewers
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the shotgun in front of you then turn left to see an imp in front of a switch, which will raise a bridge over the nukage. Cross the bridge (which will open alcoves to your left and right containing more imps) and flip another switch on the central platform, which will raise a second bridge leading to the south doorway. Go through the doorway and immediately turn left to find a switch that will raise a staircase, climb the steps and kill a baron of Hell that teleports in at the top, then head south into a passage leading to a platform with health bonuses and a chaingun guarded by one or two cacodemons. Flip the switch in the north-west corner to raise the platform up to a ledge with demons, then flip another switch in the south-west corner to raise the platform to the top floor where there are doorways with one or two barons of Hell behind them. Go through either doorway then head south past some imps to a wooden building, climb the steps and use the door at the top to finish the level and move on to E4M3: Secret Chapel.

Secret exit[edit]

After getting outside to the area with the exit building, head south through some large trees to find some graves. Look at the back side of the gravestone in the south-west corner to see that it has white streaks, press use on this side then quickly go round to the east side of the exit building where a white teleporter has lowered. Step on the teleporter before it rises to move on to E4M9: The Canyon.

Other points of interest[edit]

After crossing the first bridge from the start, head east into a room with a nukage trench then walk across the flesh growth to find a rocket launcher.

Secrets[edit]

  1. Drop into the nukage at the start, then flip the switch by the north-west corner to lower a lift. When the lift lowers, open the wall to the left to get a berserk pack. (sector 48)
  2. Raise the bridge at the start, then go to the central platform and jump into the nukage to the south-west. Enter the teleporter, turn around, and open the wall here to get a chainsaw guarded by zombiemen. (sector 157)
  3. Pick up the rocket launcher at the east end of the map, which lowers two walls to the west. Go to the south-west wall and when it rises, open the south-west wall there to get a plasma gun. (sector 222)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-west. (thing 228)
  2. facing north-east. (thing 230)
  3. facing west. (thing 238)
  4. facing north. (thing 239)
  5. facing north-west. (thing 240)
  6. facing north-east. (thing 241)
  7. facing south-west. (thing 242)
  8. facing south-east. (thing 243)

Statistics[edit]

Map data[edit]

Things 260
Vertices 1251*
Linedefs 1245
Sidedefs 2031
Sectors 261
* The vertex count without the effect of node building is 984.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]