E4M2: Crepuscule (Stickney Installation)
From DoomWiki.org
| Stickney Installation maps |
|---|
| Ep.1: Phobos Protocol |
| Ep.2: Ashes of Voltaire |
| Ep.3: Realm of Styx |
Ep.4: Flesh of Kings
|
This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E4M2: Crepuscule is the second map in the Flesh of Kings episode of Stickney Installation. It was designed by Snaxalotl, who also composed its music track "Sludge Conduit".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the west side, get the plasma gun to the north and head south behind the wall. Here, use the blue torch to open a wall with a berserk pack and an energy cell pack. (sector 222)
- Use the blue switch to open the teleporter and use it. At the north end, re-enter the teleporter from the north side to access the secret exit. (sector 153)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed (normal exit) | |||||
| UV speed (secret exit) | |||||
| NM speed (normal exit) | |||||
| NM speed (secret exit) | |||||
| UV max | 3:59.86 | Andrea Rovenski | 2025-09-19 | stey4-2-359.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist (normal exit) | |||||
| UV pacifist (secret exit) | |||||
| NoMo (normal exit) | 0:14.23 | Andrea Rovenski | 2025-09-19 | stey4-2o14.zip |
The data was last verified in its entirety on October 4, 2025.
Statistics[edit]
Map data[edit]
| Things | 204 |
| Vertices | 1183* |
| Linedefs | 1287 |
| Sidedefs | 1908 |
| Sectors | 239 |
Things[edit]
This level contains the following numbers of things per skill level:
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