E4M2: Demonic Halls (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.

E4M2: Demonic Halls is the second map of episode Thy Flesh Consumed in Doom the Way id Did: The Lost Episodes. It was designed by C30N9 and Xaser.

Walkthrough[edit]

Map of Demonic Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Press the button in front of you to lower the floor and kill some zombiemen ahead, then go through the middle doorway at the north end of the room and follow the passage to a marble room with a blood stream - watch out for zombiemen and imps that are released from a compartment just before you enter that room. Cross the blood and press the skull switch in the north-west corner to lower a lift, ride it up then head east and north along a passage into a gray room. Continue north into a room with an H-shaped light, open the door in the north wall then follow the hallway west and south to the blue keycard (the button you pass is used to access secret #3).

Return to the gray room and pass through the east door, then continue east until you get to a nukage pool. Cross the nukage and open the blue door on the other side to face a demon, then step round the metal block behind it to find the red keycard in a small compartment; when you take the red key you will teleport to an identical room that has a blood pool outside it. Head east through the blood to a fleshy chamber with four corridors - numbered one to four, from north to south - and go through one or three followed by two or four to avoid being hit by crushers. At the east end of the chamber, take the berserk pack then pull the northern switch (the southern switch releases two barons of Hell) to open some doors on the south side of the blood. Go through the corridors, taking one or three followed by two or four again, and kill the cacodemons that have been released before pressing the eye switch behind the eastern doors to open a path back to the nukage.

Go back to the room with the blood stream and pass through the western doorway, then walk south into a hallway that leads to a skull switch. Press the switch to raise a ledge from the blood pool ahead, then walk along that ledge to another doorway and pass through it to enter a concrete room with a red door. Open the red door to enter a crate room and kill any waiting monsters, then press the button on the north wall to lower a teleporter behind you. Enter the teleporter then open the exit door to the west to find a button leading to E4M3: Despair.

Secret exit[edit]

Passing through the silver door in secret #5 will open a new area south of the nukage pool by the blue door. Once you have pressed the button in secret #6 to raise the bridge to the secret exit, go into that area and cross the bridge to find the exit door for E4M9: Bean Oversight.

Other points of interest[edit]

Secrets[edit]

  1. At the western blood pit, head into the small room south of the shotgun and press on the east wall to find a small ammo cache. (sector 14)
  2. At the western blood pit, head south-west and into the corridor to find a supercharge. (sector 25)
  3. Press the button north of where the blue key is, then return to the central room. Go to the south-east area with the plasma gun above the blood pit. You can get the plasma gun by hugging the narrow ledge along the south wall. (sector 58)
  4. Enter the hall south-west of the crusher with clips, then shoot the switch behind the west wall. This will open the door at the south-east corner with a chainsaw. (sector 78)
  5. At the northern room with the crates, go around to the north end and climb up, then make a running jump at the north wall. You will go through and find armor bonuses, clips, a rocket and a stimpack. (sector 129)
  6. From secret #5, head east and south to a silver door and go through it to step on a computer terminal with a chaingun - doing so lowers a white teleporter in the crate room past the red door. Go to the south end of the room to find head to find that teleporter. The room you come to has energy cells and a button that raises the bridge to the secret exit. (sector 148)
  7. On the ledge north of the western blood pit, use the lion switch, then return to the central room. Lower the lift at the north-west end, then go through the opening at the west side. You can now get an invulnerability. (sector 205)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 7, 2021.

Statistics[edit]

Map data[edit]

Things 293
Vertices 1427*
Linedefs 1694
Sidedefs 2198
Sectors 330
* The vertex count without the effect of node building is 1301.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]