This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.
E4M2: Demonic Halls is the second map of episode Thy Flesh Consumed in Doom the Way id Did: The Lost Episodes. It was designed by C30N9 and Xaser Acheron.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the western blood pit, head into the small room south of the shotgun and press on the east wall to find a small ammo cache. (sector 14)
- At the western blood pit, head southwest and into the corridor to find a soul sphere. (sector 25)
- Press the switch north of where the blue key is, then return to the central room. Go to the southeast area with the plasma gun above the blood pit. You can get the plasma gun by hugging the south wall. (sector 58)
- Enter the hall southwest of the crusher with ammo clips, then shoot the switch behind the west wall. This will open the door at the southeast corner with a chainsaw. (sector 78)
- At the northern room with the crates, go around to the north end and climb up, then make a running jump at the north wall. You will go through and find armor bonuses, ammo clips, a rocket, and a stimpack. (sector 129)
- In the crate room past the red door, head to the south end and use the teleporter. The room you come to has energy cells and a switch that raises the bridge to the secret exit. (sector 148)
- On the ledge north of the western blood pit, use the lion switch, then return to the central room. Lower the lift at the northwest end, then go through the opening at the west side. You can now get an invulnerability. (sector 205)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The Compet-n records for the map are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1301.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
13
|
Shotgun guy |
13 |
14 |
15
|
Imp |
31 |
37 |
38
|
Lost soul |
6
|
Demon |
6 |
7 |
8
|
Spectre |
2
|
Cacodemon |
8 |
12 |
14
|
Baron of Hell |
3
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
2
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
19
|
Box of bullets |
1
|
4 shotgun shells |
14 |
15 |
15
|
Box of shotgun shells |
3
|
Rocket |
10
|
Energy cell |
5
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
14
|
Medikit |
10
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
7
|
Health bonus |
41
|
Supercharge |
2
|
Backpack |
1
|
Berserk |
2
|
Invulnerability |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
4
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]