E4M2: Transit System (007: Licence to Spell DooM)

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007: Licence to Spell DooM maps
This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.
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E4M2: Transit System is the second map of 007: Licence to Spell DooM. It was designed by Stephen Clark (The Ultimate DooMer).

Walkthrough[edit]

Map of Transit System
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Cross over the first railing, heading east, north, and then west to an intersection. Blow up the northwest wall to find a detonator switch and a medikit. (sector 968)
  2. In the northwest part of the map, head into the room to the south with crates. Jump onto the platform with the shotgun and jump onto the crates, then head northeast, shoot the vent, and enter it to find a detonator switch and a berserk pack. (sector 994)
  3. At Depot 2, head west into the corridor and up the steps, then open the purple door. In this room, use the terminal on the south wall to open a broken one to the west. Go through this small corridor to get to the other side, which has a detonator switch. (sector 662)
  4. Head south to Depot 4 and head towards the wall of skulls. On the left edge, the skulls have blood on them. Use this side and quickly run east to a medikit and a detonator switch in a small alcove. (sector 990)
  5. Go back to Depot 2 and on the right side of the tracks, below the skull walls, is a tile that is sticking out. Step on it, then head east and south, then enter the room inside to find an armor bonus, partial invisibility, a computer area map, and a detonator switch. (sector 966)
  6. Get to the area with the Power Control and take the northeast lift up. Face the Power Control doors and shoot the switch above them, then head off the lift and into a corridor to the east, near some stairs. Open the orange door to find a room with a green armor and a detonator switch. (sector 983)
  7. At the northeast end, get on the skull wall near the door, shoot the south vent, and jump to it. There is a detonator switch here, but be careful of the fan. (sector 987)
  8. In the red key room, use the right switch on the forklift to raise the forks, then jump on them and jump to the highest crate to the west. Open the south crate to find armor bonuses and a detonator switch. (sector 835)
  9. In the flooded area where you are to get the blue key, find the room with five crates and swim to the south side to find a small alcove with a medikit and a detonator switch. (sector 748)
  10. In the vent maze at the end, make your way to the northernmost corridor, which leads to the normal exit, then face south from the corridor entrance and shoot the wall there to blow it open. This secret area has a stimpack and the final detonator switch. If you flipped all detonator switches in the secrets, you will be able to access the easternmost river, which leads to the secret exit. (sector 308)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 985
Vertices 7686*
Linedefs 7148
Sidedefs 12211
Sectors 1101
* The vertex count without the effect of node building is 5983.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]