E4M2 (Heroes)
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Heroes maps |
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Episode 1 |
Episode 2 |
Episode 3 |
Episode 4
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This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.
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E4M2 is the second map of the fourth episode of Heroes. It was originally designed by Cameron Newham as DAEMON2.WAD, then modified by Albert Dewey for the compilation. It uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- South of the fake exit in the north is a door to the south-east. This leads to a lift down to two energy cell packs and a door back to the red key. (sector 97)
- At the bottom of the aforementioned lift is a path that forks off to the east then north. This leads to a box of bullets, a BFG9000, and a path back to the yellow key. (sector 103)
- Just before the lift leading to #1 is a path to the west that leads to a switch. Shooting this switch (it can also be shot from the area before the blue key room) opens up a door in the easternmost room leading to a lot of ammo, a megaarmor, a soul sphere, a partial invisibility, a computer area map, and a switch to the secret level. (sector 83)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed (normal exit) | |||||
UV speed (secret exit) | |||||
NM speed (normal exit) | |||||
NM speed (secret exit) | |||||
UV max | |||||
NM 100S | |||||
UV -fast | 5:19.51 | Serge Marudov (Never_Again) | 2003-07-29 | heroes_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | |||||
UV pacifist (secret exit) |
The data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 67)
- facing south-east. (thing 68)
- facing north. (thing 69)
- facing south. (thing 70)
Statistics[edit]
Map data[edit]
Things | 249 |
Vertices | 381* |
Linedefs | 501 |
Sidedefs | 695 |
Sectors | 150 |
Things[edit]
This level contains the following numbers of things per skill level:
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