E4M2 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.
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E4M2 is the second map of the fourth episode of Heroes. It was originally designed by Cameron Newham as DAEMON2.WAD, then modified by Albert Dewey for the compilation. It uses the music track "".

Walkthrough[edit]

Map of E4M2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. South of the fake exit in the north is a door to the south-east. This leads to a lift down to two energy cell packs and a door back to the red key. (sector 97)
  2. At the bottom of the aforementioned lift is a path that forks off to the east then north. This leads to a box of bullets, a BFG9000, and a path back to the yellow key. (sector 103)
  3. Just before the lift leading to #1 is a path to the west that leads to a switch. Shooting this switch (it can also be shot from the area before the blue key room) opens up a door in the easternmost room leading to a lot of ammo, a megaarmor, a soul sphere, a partial invisibility, a computer area map, and a switch to the secret level. (sector 83)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast 5:19.51 Serge Marudov (Never_Again) 2003-07-29 heroes_na.zip
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 67)
  2. facing south-east. (thing 68)
  3. facing north. (thing 69)
  4. facing south. (thing 70)

Statistics[edit]

Map data[edit]

Things 249
Vertices 381*
Linedefs 501
Sidedefs 695
Sectors 150
* The vertex count without the effect of node building is 346.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]