E4M3: Earth, Blood and Fire (Ultimate Doom the Way id Did)

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Ultimate Doom the Way id Did maps
This level occupies the map slot E4M3. For other maps which occupy this slot, see Category:E4M3.

E4M3: Earth, Blood and Fire is the third map of Ultimate Doom the Way id Did. It was designed by Chris Bourke (purist). The par time defined in the DEHACKED lump is 2:15.


Map of Earth, Blood and Fire
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Head south-east to a red door guarded by a few imps, then walk south to a shotgun before dropping into the lava below to find a radiation shielding suit. Head west through the lava to find one or two spectres guarding a lift, ride it up then walk west and south past some shotgun guys to find the red skull key. With the key, drop into the lava pit to the west, which is overlooked by four barons of Hell, then head north to find a chaingun and a teleporter that goes to the western end of the map. Kill the imp in front of you then go forward to drop into a room with some shotgun guys (a cacodemon will also teleport behind you), then climb the steps at the north end of the room to reach a wooden ledge. Press the skull switch inside the alcove at the south end of the ledge to raise an S-shaped bridge over the central lava pit, then leave the room through the east doorway and follow the bridge back to the starting area; watch out for lost souls (or cacodemons on Hurt Me Plenty (HMP) skill level or higher) that are released around you when you start to cross.

Walk east to the red door you passed earlier and open it, then head north past some shotgun guys and a cacodemon (or baron on HMP or higher) to reach a rocket launcher and a teleporter, which goes to the south-east pad overlooking the central lava pit; you must get to all four pads to open the level exit, but you will telefrag the barons by doing so. Head east and south to a second teleporter that goes to the south-west pad, then turn round and head south to a demon guarding a third teleporter that goes to the north-west pad. Head north past some lost souls and press the skull switch at the north end of the corridor, which will open three compartments holding a spectre, demons and shotgun guys behind you, then enter the southern compartment to find a teleporter that goes to the north-east pad. Drop into the room behind you and kill two shotgun guys, then press the gargoyle switch on the east wall to lower a wall behind you and reveal the blue skull key along with two lost souls. Use the key to open the gargoyle door in the west wall, then head north past two imps (plus cacodemons on HMP and a baron on Ultra-Violence (UV) and Nightmare (NM)) to reach a sky floor, which is the exit.

Other points of interest[edit]


  1. At the start, the switch behind the starting point lowers the big lift to the east. Face east as it is rising up, and when you can, make a strafejump to the eastern ledge. You can get a chainsaw, a medikit (not on UV and NM), and three armor bonuses. (sector 37)
  2. Use the teleporter behind the red door at the east end of the map, then go south-east. Just before the teleporter, use the red button on the wall. Now enter the teleporter and quickly run south, then through the open wall to get a plasma gun and other supplies. (sector 84)
  3. At the west side of the map with the green torch on the block, you will have to jump onto that block, which will trigger a teleporter to the north-east. Quickly run and jump to the platform with the teleporter and head inside before it closes, and you can get a supercharge (Hey Not Too Rough or lower) or four medikits (HMP or higher). (sector 136)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 2, 2023.


Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 257)
  2. facing north. (thing 258)
  3. facing west. (thing 259)
  4. facing west. (thing 260)
  5. facing east. (thing 261)


Map data[edit]

Things 262
Vertices 709*
Linedefs 843
Sidedefs 1104
Sectors 149
* The vertex count without the effect of node building is 661.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • This level's name is taken from Joel 2:30: “And I will shew wonders in the heavens and in the earth, blood, and fire, and pillars of smoke.”

See also[edit]


External links[edit]