E4M3: Logistics Complex (007: Licence to Spell DooM)

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007: Licence to Spell DooM maps
This level occupies the map slot E4M3. For other maps which occupy this slot, see Category:E4M3.
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E4M3: Logistics Complex is the third map of 007: Licence to Spell DooM. It was designed by Stephen Clark (The Ultimate DooMer).

Walkthrough[edit]

Map of Logistics Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the northwest end of the complex, fall into the water and swim west a bit, then dive down and enter a tunnel going south. At the other end is a berserk pack. (sector 365)
  2. In the purple warehouse, get onto the side walkways in order to jump onto the vats in the middle. Enter the one in the center to find partial invisibility at the bottom. (sector 505)
  3. In the yellow warehouse, go to the northwest forklift and raise the forks on it, then jump to the crates to the west. Jump to the crate with the energy cell and open the south crate to find a computer area map. (sector 779)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 956
Vertices 10724*
Linedefs 9658
Sidedefs 16893
Sectors 1176
* The vertex count without the effect of node building is 8445.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]