E4M3 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M3. For other maps which occupy this slot, see Category:E4M3.
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E4M3 is the third map of the fourth episode of Heroes. It was originally designed by Jeff Ebert as SPILLWAY.WAD (Nuclear Spillway), and uses the music track " ".

Walkthrough[edit]

Map of E4M3
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. North-east of the large nukage pit south of the exit is a Poison sign which is a secret door leading to a radiation shielding suit. (sector 236)
  2. After going through the blue door, head west and down the stairs at the far end. The pillar in the centre of the cross will lower, allowing access to two switches at the top. The western one lowers the pillar back down, the eastern one opens up four rooms in the nukage areas containing various items and enemies. The north-eastern one (containing a medikit and a multiplayer-only energy cell) counts as a secret. (sector 139)
  3. The four platforms in the corners of the large nukage area behind the blue door count as secrets and are impossible to miss. (sector 17)
  4. See #3. (sector 32)
  5. See #3. (sector 33)
  6. See #3. (sector 34)
  7. The area west of #5 (the south-west platform) with the switch counts as a secret and is impossible to miss. (sector 136)
  8. The area south of #4 (the south-east platform) which is opened up by the switch in #7 counts as a secret and is impossible to miss. (sector 147)
  9. The room with the switch which opens up the exit area counts as a secret and is impossible to miss. (sector 231)
  10. After the nukage south of the exit has lowered, a secret area to the west will be available - it contains four lost souls, a spectre, a radiation shielding suit, and a soul sphere. On multiplayer there is also an energy cell. (sector 198)
  11. The room behind the yellow door counts as a secret. (sector 201)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains fourteen spawn points:

  1. facing south. (thing 120)
  2. facing north-west. (thing 121)
  3. facing south-west. (thing 123)
  4. facing south-east. (thing 124)
  5. facing east. (thing 125)
  6. facing west. (thing 126)
  7. facing north. (thing 127)
  8. facing north-west. (thing 128)
  9. facing west. (thing 129)
  10. facing west. (thing 130)
  11. facing north. (thing 131)
  12. facing west. (thing 132)
  13. facing north-west. (thing 133)
  14. facing south-west. (thing 134)

Statistics[edit]

Map data[edit]

Things 608
Vertices 916*
Linedefs 1052
Sidedefs 1543
Sectors 263
* The vertex count without the effect of node building is 783.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]