E4M4: E2M4 - House of the Wicked (Switcheroom)

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Switcheroom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
This level occupies the map slot E4M4. For other maps which occupy this slot, see Category:E4M4.

E4M4: E2M4 - House of the Wicked is the fourth map in the fourth episode of Switcheroom. It was designed by Walter Confalonieri (daimon) and is based on the layout of E2M4: Deimos Lab.

Walkthrough[edit]

Map of E2M4 - House of the Wicked
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go straight forward to a teleporter and enter it, kill the shotgun guys waiting ahead then head west across a bridge, which will bring you to a wooden corridor with imps. Go to the T-junction in this hallway and head north to a sealed door guarded by more imps, then walk west and south to find a gargoyle switch (guarded by a cacodemon on Hurt Me Plenty skill level or higher) that will open the door for you. Go through the door and continue north to find one or two cacodemons guarding the red skull key; stepping on the key plinth activates a crusher above you, so make sure to run over the key to avoid the trap.

Use the key to open the door in the south-east corner, then walk round to the north end of the next room to find a lift. Step on the lift to go down to a lava pool with one to three cacodemons, then wait for the lift to start moving upwards and run off it to land on the central platform with the supercharge; taking the item will lower the wall ahead to reveal a teleporter. Enter the teleporter to go to the exit area and walk straight forward into the lava pit ahead - a bridge leading to the east side will rise. Cross the bridge and approach the bars blocking the exit hole to raise a second bridge behind you, then cross that bridge to reach a ledge with a gargoyle switch and a second supercharge. Press the switch to open the bars and enter the hole to finish the level.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. After teleporting out of the starting room, head north and take the lift. Go north and step on the pink square to the east to lower the nearby wall. The compartment to the north with a box of bullets and box of shotgun shells is the secret. (sector 121)
  2. In the lava ring at the center of the map, go around the south part of the ring, then go to the north end of the ring to find a passage to the north which has medikits, health bonuses and demons. (sector 78)

Non-official[edit]

  • As soon as the level starts, press the green torch to your left to lower the floor, taking you down to a shotgun, shotgun shells and three armor bonuses.
  • In the room past the red door, drop down the hole on the east side and open the wall to find a BFG9000. The teleporter here goes to the nearby platform with the supercharge.

Bugs[edit]

When you approach the bars blocking the exit hole you will cross a linedef that activates the second bridge leading to the southern ledge. If you cross this linedef before the first bridge has fully risen, the second bridge will stop short of the southern ledge; you will still be able to reach the switch, but will not be able to collect the supercharge. This occurs because the second bridge will only rise to the height of the next highest floor, and will use whatever height the first bridge had reached at that point.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.91 Kyle McAwesome 2019-05-02 s4r4p026.zip Cross-listed from Pacifist
NM speed 0:32.77 Brayden Hart (AD 79) 2015-02-13 s4r4n032.zip
UV max 3:43.11 Andrea Rovenski (Cyberdemon531) 2016-02-22 s4r4-343.zip
NM 100S
UV -fast 4:51.57 Andrea Rovenski (Cyberdemon531) 2016-02-23 s4r4f451.zip
UV -respawn
UV Tyson 7:03.69 Andrea Rovenski (Cyberdemon531) 2016-02-23 s4r4t703.zip
UV pacifist 0:26.91 Kyle McAwesome 2019-05-02 s4r4p026.zip
NoMo 0:27.60 Brayden Hart (AD 79) 2015-02-13 s4r4o027.zip

The data was last verified in its entirety on May 30, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 206)
  2. facing west. (thing 207)
  3. facing east. (thing 209)
  4. facing west. (thing 210)
  5. facing south. (thing 211)

Statistics[edit]

Map data[edit]

Things 248
Vertices 1168*
Linedefs 1249
Sidedefs 1690
Sectors 226
* The vertex count without the effect of node building is 1005.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]