E4M4: Phlegethon (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M4. For other maps which occupy this slot, see Category:E4M4.

E4M4: Phlegethon is the fourth map of episode Thy Flesh Consumed in Doom the Way id Did: The Lost Episodes. It was designed by Captain Toenail.

Walkthrough[edit]

Map of Phlegethon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Much of this map consists of a maze of white valleys. Head north from the lava pool in front of you to a junction, take the south path then go west at the next junction to enter a dark cavern with lava streams. Walk south over the first stream, then take the west path and follow it up some steps which lead to a lion switch - pressing it will lower a marble block in the water below, which holds the red skull key. Go back down the steps to a teleporter, which you will need to leave the caverns shortly, then drop down to the floor below and head east to the water pool you saw earlier to get the red key.

Go back up to the teleporter you just passed and use it to return to the cavern entrance, then return to the starting point and head south then west to an area with another water pool. Open the red door in the north wall to confront a couple of shotgun guys, then continue north through a second door to reach a platform with two switches that is protected by imps and cacodemons. Flip both switches to reveal some metal pillars from the blood, cross them to get a rocket launcher then open the door in front of you to see two staircases - the west staircase leads to the blue skull key, and the east staircase leads to a megaarmor.

With the blue key, head back to the starting point and go north until you reach an open area with a large blue barrier. Open the barrier and run up the steps behind it to land on a marble ledge with some imps; the door behind them will open to reveal two cacodemons who are guarding the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. In the valley areas, head north from where the chainsaw is and through the cave to the east. Shoot the gargoyle switch behind the fence and head to the area it was at. To the east is a blood pit before a switch, this blood pit was raised once you shot the switch. Use the switch beyond the pit, then head out and south to find a supercharge and lost souls on a lowered rock. (sector 188)
  2. Head through the bloody wall west of the red door to find a berserk pack and a teleporter taking you to the side rooms beyond the red door. (sector 90)
  3. Head into the blood at the west end of the map and enter the area with multiple blocks. Use the lift to the north and you can find a plasma gun to the east. (sector 145)
  4. In the same area as above, hop the blocks going south to the alcove with two torches. Use the green torch to lower a metal wall with a computer area map. (sector 151)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 259)
  2. facing north-west. (thing 267)
  3. facing east. (thing 268)
  4. facing south. (thing 269)

Statistics[edit]

Map data[edit]

Things 278
Vertices 998*
Linedefs 1051
Sidedefs 1524
Sectors 193
* The vertex count without the effect of node building is 848.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]