E4M4 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M4. For other maps which occupy this slot, see Category:E4M4.
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E4M4 is the fourth map of the fourth episode of Heroes. It was originally designed by Norman Scott as HOOTER.WAD (hOOters), and uses the music track " ".


Map of E4M4
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going down one lift and up another, you will see a blue-textured wall on your right. This lowers on approach. South of this lowered wall is a wall which lowers on pressing to reveal a chaingun and a box of bullets. (sector 110)
  2. Instead of going through the blue-textured wall (see #1) head south through a door and down a lift. Between the two sets of stairs, part of the south wall lowers on pressing to reveal a room with a zombieman (not on easy skill), an armor bonus, a health bonus (hard skill only), a stimpack, and 4 shotgun shells. (sector 96)
  3. From the large northern room, head west to a room with an armor bonus (and a health bonus on hard skill). The satyr face on the south-east wall lowers on pressing, leading to a zombieman, a stimpack, and an armor bonus. (sector 94)
  4. The room east of the red key containing the trigger to open up the path to exit counts as a secret and is impossible to miss. (sector 145)
  5. From #4, head back out and up the stairs to reach an area with an armor bonus and (on hard skill) a box of rockets. (sector 133)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 21)
  2. facing west. (thing 22)
  3. facing west. (thing 23)
  4. facing west. (thing 24)


Map data[edit]

Things 162
Vertices 913*
Linedefs 1086
Sidedefs 1539
Sectors 284
* The vertex count without the effect of node building is 801.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]