E4M4 (Heroes)
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Heroes maps |
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Episode 1 |
Episode 2 |
Episode 3 |
Episode 4
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This level occupies the map slot E4M4. For other maps which occupy this slot, see Category:E4M4.
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E4M4 is the fourth map of the fourth episode of Heroes. It was originally designed by Norman Scott as HOOTER.WAD (hOOters), and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going down one lift and up another, you will see a blue-textured wall on your right. This lowers on approach. South of this lowered wall is a wall which lowers on pressing to reveal a chaingun and a box of bullets. (sector 110)
- Instead of going through the blue-textured wall (see #1) head south through a door and down a lift. Between the two sets of stairs, part of the south wall lowers on pressing to reveal a room with a zombieman (not on easy skill), an armor bonus, a health bonus (hard skill only), a stimpack, and 4 shotgun shells. (sector 96)
- From the large northern room, head west to a room with an armor bonus (and a health bonus on hard skill). The satyr face on the south-east wall lowers on pressing, leading to a zombieman, a stimpack, and an armor bonus. (sector 94)
- The room east of the red key containing the trigger to open up the path to exit counts as a secret and is impossible to miss. (sector 145)
- From #4, head back out and up the stairs to reach an area with an armor bonus and (on hard skill) a box of rockets. (sector 133)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | 3:45.03 | Serge Marudov (Never_Again) | 2003-10-10 | heroes_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 21)
- facing west. (thing 22)
- facing west. (thing 23)
- facing west. (thing 24)
Statistics[edit]
Map data[edit]
Things | 162 |
Vertices | 913* |
Linedefs | 1086 |
Sidedefs | 1539 |
Sectors | 284 |
Things[edit]
This level contains the following numbers of things per skill level:
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