E4M5: Doctrines of Devils (Ultimate Doom the Way id Did)

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Ultimate Doom the Way id Did maps
This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.

E4M5: Doctrines of Devils is the fifth map of Ultimate Doom the Way id Did. It was designed by Gifty. The par time defined in the DEHACKED lump is 3:45.

Walkthrough[edit]

Map of Doctrines of Devils
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Cross the zig-zag bridge in front of you to find two shotgun guys guarding a supercharge, then continue north to a courtyard guarded by more shotgun guys along with imps and a cacodemon - avoid stepping on the wooden diamond in the center if you can, as it will change the ground into damaging blood. Go through either of the northern doorways to enter a diamond-shaped hallway, then open the doorway on the east side to reach a blood pit that is surrounded by a walkway. Head round to the north side of the walkway and drop into the pit, which will release shotgun guys and spectres on to the walkway, then note the four wooden blocks in front of you - the north-east block is moving up and down, and stepping on it causes the south-east block to start moving. Get on the south-east block followed by the south-west and north-west blocks; once you reach the north-west block you will be able to reach the red skull key in the middle of the structure.

Leave the structure then go to the teleporter on the east side of the blood pit to get back up to the walkway. Go back to the courtyard and pass through the door on the west side, kill any waiting shotgun guys then head south to a red door and open it to find another teleporter. Enter the teleporter to go to a room with a baron of Hell, then press the skull switch on the west wall to lower it, along with a second wall straight ahead that hides a lost soul. Press the skull switch next to the lost soul to lower that wall as well, then follow the hallway east to a staircase and climb it to the top. Follow the wooden tunnel back outside and run across two gaps to another skull switch, which will open a teleporter in the middle of the courtyard, then enter that teleporter to go to a diamond-shaped room. Step on the bright sector in front of you to lower it like a lift and reveal cacodemons, then press the switch inside the south compartment to lower the east wall and reveal a lava pit with some square platforms. Drop down to the western-most platform to get a partial invisibility, then carefully step round to the east side of the room to find a baron guarding a teleporter; after entering the teleporter, turn round to press a skull switch that will lower the pillar holding the yellow skull key.

With the yellow key, go back to the starting area and open the yellow door on the west side to enter a seemingly empty corridor; as you walk along it, the lights will go out and two compartments containing spectres (joined by barons on Hurt Me Plenty skill level or higher) will open in front of and behind you. Enter the western chamber and fight off the monsters, then press the gargoyle switch that opens on the east wall of the corridor to raise a bridge outside, leading to the exit door. Approach the exit door and it will open, revealing a zombieman along with the sky exit.

Other points of interest[edit]

Secrets[edit]

  1. In the courtyard, press on the north-east wall to the right of the cage to get a partial invisibility. (sector 9)
  2. At the damaging blood pit at the east end of the map, head east, then north through the cave. Approach the supplies by going onto the brighter ground, then quickly run back to the blood pit and all the way south-west onto the rocks and into the open window before it rises. You will get an invulnerability. (sector 16)
  3. After raising the bridge to the exit door, approach the door for it to open. Instead of going for the exit, go back to the bridge and head north, then east into the open room for two radiation shielding suits. (sector 110)

Bugs[edit]

A demon (Thing 377) in the eastern-most room has no flags set for any of the three difficulty classes, so it does not actually appear in the level. It is at the same spot as a spectre on skills 4-5, so probably was intended to appear on skills 1-3.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.51 Kyle McAwesome 2023-10-27 i4d5p006.zip Cross-listed from Pacifist
NM speed 0:03.91 Kyle McAwesome 2023-10-24 i4d5n003.zip
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:06.51 Kyle McAwesome 2023-10-27 i4d5p006.zip

The data was last verified in its entirety on November 2, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 385)
  2. facing south. (thing 386)
  3. facing east. (thing 387)
  4. facing south. (thing 389)
  5. facing north. (thing 391)
  6. facing south. (thing 393)

Statistics[edit]

Map data[edit]

Things 407
Vertices 1227*
Linedefs 1355
Sidedefs 1866
Sectors 248
* The vertex count without the effect of node building is 1103.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This level's name is taken from 1 Timothy 4:1: “Now the Spirit speaketh expressly, that in the latter times some shall depart from the faith, giving heed to seducing spirits, and doctrines of devils.”

See also[edit]

Sources[edit]

External links[edit]