E4M5: Engine Control (The Invasion)

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The Invasion maps
The Rock

M1 M2 M3 M4 M5 M6 M7 M8 M9

Project: Jupiter

M1 M2 M3 M4 M5 M6 M7 M8 M9

Planet Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Final Frontier
This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.
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E4M5: Engine Control is the fifth map in episode The Final Frontier of The Invasion. It was designed by Paul Fleschute (Moe) and uses the music track "Anchor" by Mark Klem, from Memento Mori II.

Walkthrough[edit]

Map of Engine Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the west side of the map, approach the platform with the blur artifact. To get it, shoot the west wall while next to the blur artifact and the floor will rise so that you can get it. (sector 58)
  2. Use the lift behind the starting point to get a shotgun. (sector 116)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 216
Vertices 1289*
Linedefs 1170
Sidedefs 1550
Sectors 176
* The vertex count without the effect of node building is 1001.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]