E4M5: Gore Nest (Doom: Damnation)

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Doom: Damnation maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.

E4M5: Gore Nest is the fifth map in the fourth episode of Doom: Damnation. It was designed by Ofisil and uses the music track "Anxiety". The par time defined in the DEHACKED lump is 1:50.


Map of Gore Nest
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Take the rocket launcher in front of you then head forward to a cacodemon sitting on top of a backpack. Turn left after collecting the backpack and follow the passage to another cacodemon sitting next to a yellow flesh column, then go behind this column to press an eye switch behind a fence. Go back to where you found the backpack and head east through a wall that has lowered, then go through the doorway in front of you to find the red skull key in a small chamber. On Hurt Me Plenty skill level or higher, a baron of Hell will rise from the floor when you enter the chamber.

Go back to the starting room and open the marble wall with the hanging corpse to reveal a skull switch that will open several doorways in the surrounding area. Go back to the doorway that led to the red key and go through a second doorway next to it, where you will find some imps guarding a rock with an evil eye on top of it. Press the unlit skull switch on the south side of the rock then go back through the doorway and head south to find a chaingun surrounded by spine columns - taking the chaingun will lower some of the columns to reveal imps and an armor. Head south through another doorway then turn left to cross a bridge leading to the yellow skull key.

Go back across the bridge and head west, looking left to see a large marble door with yellow skull markers. Take the large ammo pickups in front of the door then open it to reveal a narrow path filled with demons, imps, cacodemons, lost souls and barons. After all of the enemies have cleared the path or been killed, follow it to a group of exit signs and step past them to finish the level.

Other points of interest[edit]

A chainsaw can be found in the blood north of the yellow key.

Drop into the blood by the yellow key and follow it south and east to a cavern with a teleporter and a baron. The teleporter will send you to a room in the north-west corner of the level with lost souls guarding a plasma gun; you will land on an invulnerability as you enter the room.


  1. East of the chaingun are three small alcoves marked by candles. Shoot at the middle one to open the wall to the right of it, which contains a berserk pack. (sector 222)
  2. Head into the blood south of the yellow key. In the cave with the teleporter, use the north side of the eastern-most wall with pipes to pick up a supercharge. (sector 237)


Two of the player deathmatch starts (Things 325 and 329) are placed outside the map.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 324)
  2. facing north. (thing 325)
  3. facing south. (thing 326)
  4. facing south-west. (thing 327)
  5. facing east. (thing 328)
  6. facing north. (thing 329)
  7. facing south-east. (thing 330)
  8. facing north. (thing 331)
  9. facing south-west. (thing 332)
  10. facing south-east. (thing 333)
  11. facing north. (thing 334)
  12. facing south-east. (thing 335)


Map data[edit]

Things 434
Vertices 1516*
Linedefs 1453
Sidedefs 2200
Sectors 242
* The vertex count without the effect of node building is 1205.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • This level is probably named after the gore nest mechanic, which was introduced with 2016's Doom. Doom: Damnation was initially released in that year.

See also[edit]


External links[edit]