E4M5: Indomitable Haunt (2002 A Doom Odyssey)
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2002 A Doom Odyssey maps |
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Deep into the Code |
The Road to Eternity |
The Evil Unleashed |
The Search for Stephanie (original)
Torment Ultima (10th ed.)
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Bonus ZDoom levels |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E4M5: Indomitable Haunt is the fifth map in episode The Search for Stephanie of 2002 A Doom Odyssey, or episode Torment Ultima in the 10th anniversary edition. In the latter, several geometry changes were implemented while the things distribution was left unchanged. The map was designed by Christian Hansen and uses one of the following music tracks: "Skull of the Revenant" (ZDoom-only), "The Chase" (ZDoom-only for 10th ed.) or "Waltz of the Damned," all of which were composed by Paul Corfiatis.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From the northeast teleporter, press on the wall behind the teleporter and follow the passage. The room with the rocket launcher, box of rockets, and backpack counts as the secret. (sector 29)
- At the lava pit with the three platforms, drop in and take the side path to the west back up. As you do, you will hear a lift lower. Quickly get back to the top and enter the north room which holds a chaingun, a box of ammo, a stimpack, and a megaarmor. (sector 295)
- At the southernmost teleporter which leads to the blue key room, open the metal wall for a chaingun. (sector 342)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 5:02.49 | vdgg | 2016-07-10 | a4d5-502.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing south. (thing 249)
- facing west. (thing 250)
- facing south. (thing 251)
- facing east. (thing 252)
- facing west. (thing 253)
- facing west. (thing 254)
- facing south. (thing 255)
- facing north. (thing 256)
- facing north-east. (thing 257)
- facing north. (thing 258)
Statistics[edit]
Map data[edit]
Original ed.:
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10th ann.ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This map was originally intended to occur as E4M1. It was however moved up to its definitive slot to accommodate the inclusion of E4M1: Play School, and to serve as a warm-up map before the next one: E4M6: Dementia.