E4M5: Indomitable Haunt (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)
Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.
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E4M5: Indomitable Haunt is the fifth map in episode The Search for Stephanie of 2002 A Doom Odyssey, or episode Torment Ultima in the 10th anniversary edition. In the latter, several geometry changes were implemented while the things distribution was left unchanged. The map was designed by Christian Hansen and uses the music track " ".

Walkthrough[edit]

Map of Indomitable Haunt (original)
Map of Indomitable Haunt (10th ed.)
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the northeast teleporter, press on the wall behind the teleporter and follow the passage. The room with the rocket launcher, box of rockets, and backpack counts as the secret. (sector 29)
  2. At the lava pit with the three platforms, drop in and take the side path to the west back up. As you do, you will hear a lift lower. Quickly get back to the top and enter the north room which holds a chaingun, a box of ammo, a stimpack, and a megaarmor. (sector 295)
  3. At the southernmost teleporter which leads to the blue key room, open the metal wall for a chaingun. (sector 342)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 249)
  2. facing west. (thing 250)
  3. facing south. (thing 251)
  4. facing east. (thing 252)
  5. facing west. (thing 253)
  6. facing west. (thing 254)
  7. facing south. (thing 255)
  8. facing north. (thing 256)
  9. facing north-east. (thing 257)
  10. facing north. (thing 258)

Statistics[edit]

Map data[edit]

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This map was originally intended to occur as E4M1. It was however moved up to its definitive slot to accommodate the inclusion of E4M1: Play School, and to serve as a warm-up map before the next one: E4M6: Dementia.

See also[edit]

Sources[edit]

External links[edit]