E4M5: Smite the Unholy (The Joy of Mapping 6)

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The Joy of Mapping 6 maps
Ep.1: Tech Gone Bad

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 FINAL SCRT1 SCRT2

Ep.2: Anomaly Reborn

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 M16 FINAL SCRT1

Ep.3: Doom Is Eternal

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 M16 FINAL SCRT1

Ep.4: All That Remains
This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.
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E4M5: Smite the Unholy is the fifth map in the All That Remains episode of The Joy of Mapping 6: Joy Eternal. It was designed by Jonathan Bergeron (JBerg) and uses the music track "YJM" by wintertowns. The par time defined in MAPINFO is 5:00.


Map of Smite the Unholy
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the west hall, head south and two spectres will attack from the north wall. Go through it to find a stimpack and a green armor. (sector 28)
  2. Take the lift up in the west hall, then jump west through the window. Go through the blood to find a plasma gun and a medikit. (sector 223)
  3. Take the lift up in the west hall and look southeast. Shoot the switch, drop down, and head south and into the west alcove to get a berserk pack. (sector 216)
  4. Open the blue door and when you get to the last health bonus, open the southeast wall to get a box of shotgun shells. (sector 207)
  5. Head northwest from Secret #4 into the blood and go north to get a box of ammo. (sector 100)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 27, 2023.


Map data[edit]

Things 204
Vertices 1294*
Linedefs 1405
Sidedefs 2185
Sectors 287
* The vertex count without the effect of node building is 1140.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]