E4M5: They Will Repent (Doom)

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Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.
"They Will Repent" redirects here. For other uses of this name, see They Will Repent (disambiguation).

E4M5: They Will Repent is the fifth map of Thy Flesh Consumed in Doom. It was designed by Tim Willits, with the original layout created by his sister, Theresa Chasar. It uses the music track "Waltz of the Demons." In the Doom Classic port, it has a par time of 3:00.

Overview[edit]

The map title comes from Luke 16:30: "No, father Abraham, but if someone from the dead goes to them, they will repent."

Walkthrough[edit]

Map of They Will Repent
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Red key

In the starting room, turn left and go southward to a door. Enter the door. Go to the right in the next room and open another green door leading north. In the hall, go north to a lift and use it to go up. Grab the red skull key in the northeastern corner of the room.

Blue key

In the room you are now, you can see the green door requiring the red key. If you want to collect the blue key do not enter that door and backtrack to the previous room. Head westward to the second door requiring the red key. Enter it and, in the next room, go north and lower a lift. Grab the blue skull key on the lift.

Yellow key

Because the blue key is optional to collect in this level, there are two ways to go further. In case if you have just collected the blue key: 1: From the lift room where you have found the blue key, take the lift up and open the door marked by red torch in the next room. Go northeastward in the marble hall and open the green door marked with two blue skull bars. In the next room, instead of falling down, jump on the platforms toward the lift.

Otherwise, if you did not collect the blue skull key: 2: In the room where you have found the red key, open the red door in the southwest of the room which is noted in the blue key section above. In the room, use the lift ahead to go down. In the marble hall, drop into blood and go up the stairs in the northwest of the room. Instead of going into the blue door, drop into the blood pool to the north. Collect the soulsphere and go into the north corridor. Turn right and proceed southeastward in the next room to get into another room.

Drop down into the northwestward blood pool. Open the marble gargoyle. Head into the teleporter. In the other place, walk on the ledge and grab the yellow skull key. Backtrack by using the teleporter pad. Now open the yellow door. Flip the switch to finish the level.

Secrets[edit]

Official[edit]

  1. Go through the red door in the same room where the red key is found. In the following area, open the 45° angled wall to reveal a small secret closet. (sector 76)
  2. Just before the yellow door is a narrow river of blood you must cross. Follow this to the left and open the gargoyle-faced wall. Open the wall to the left (with the gap in the bottom) in the next small room to get a berserk pack. (sector 151)

Non-official[edit]

  • In the room with the red key is a brown pillar to the south that is actually a lift, containing a box of rockets.
  • In the south-east corner of the blood surrounding the exit switch is an invulnerability sphere.

Bugs[edit]

There are 7 uncategorized anomalies in this level's REJECT table.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

It is possible to exit the level without the yellow key by running straight through the window to the exit switch. Also, it is possible to exit the level without the blue key by running to the supercharge.

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:25 Adam Hegyi 1999-07-25 u4m5-025.zip
NM speed 00:32 Adam Hegyi 1999-08-09 n4m5-032.zip
UV max 01:54 Tatsuya Ito (Tatsurd-cacocaco) 2015-03-08 u4m5-154.zip
NM100S 00:45 Adam Hegyi 1999-08-09 n4s5-045.zip
UV -fast 02:32 Tatsuya Ito (Tatsurd-cacocaco) 2015-03-08 f4m5-232.zip
UV -respawn 01:54 Radek Pecka 2001-12-07 r4m5-154.zip
UV Tyson 03:48 Anders Johnsen 2002-11-21 t4m5-348.zip
UV pacifist 00:30 Vaclav Kunes (bolton) 2001-11-12 p4m5-030.zip

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:24.80 Aleksey Kamenev (4shockblast) 2020-01-12 e4m5-024.zip
NM speed 0:27.17 Aleksey Kamenev (4shockblast) 2023-02-15 e4m5n2717.zip
UV max 1:46.80 ZELLLOOO 2023-07-26 E4M5UVMax-1.46.80.zip
NM 100S 0:37.91 Teedre 2023-06-29 e4m5ns37.zip
UV -fast 2:32.51 Tatsuya Ito (Tatsurd-cacocaco) 2015-03-08 f4m5-232.zip
UV -respawn 1:54.69 Radek Pecka 2001-12-07 r4m5-154.zip
UV Tyson 3:48.03 Anders Johnsen 2002-11-21 t4m5-348.zip
UV pacifist 0:28.80 Kyle McAwesome 2023-04-26 e4m5p028.zip
NoMo 0:21.37 meneely 2024-10-25 e4m5o2137.zip
Stroller 1:16.29 megasphere308 2022-03-02 e4m5str116.zip

The data was last verified in its entirety on November 8, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 26)
  2. facing north. (thing 27)
  3. facing south. (thing 28)
  4. facing south-west. (thing 29)
  5. facing south. (thing 30)
  6. facing north. (thing 91)

Statistics[edit]

Map data[edit]

Things 267
Vertices 1044*
Linedefs 1068
Sidedefs 1705
Sectors 170
* The vertex count without the effect of node building is 876.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]