E4M5 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.
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E4M5 is the fifth map of the fourth episode of Heroes. It was originally designed by Nicholas Bell as DMTURM.WAD (Der Turm), then modified by Albert Dewey for the compilation. It uses the music track "".


Map of E4M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Before the first door is a secret door to the south leading to three health bonuses, two clips, a shotgun, 4 shotgun shells, a medikit, and an armor. (sector 70)
  2. Towards the south of the level is a large almost-rectangular room with four square structures in the centre. The north-western structure has a secret door on its western wall (marked with a different texture), leading to an imp, a box of bullets, a box of shotgun shells, a box of rockets, a berserk, and (on multiplayer) a rocket launcher. (sector 252)
  3. The north-eastern structure (see #2) has a secret door on its north wall (marked with a different texture) leading to two imps (hard skill only), a chainsaw and a backpack. (sector 387)
  4. Shortly after the room containing #2 and #3, you will reach a corridor with a switch at the end. Here there is a door to the north leading to an imp, two berserks and a backpack. (sector 418)
  5. South-east of the yellow key is a crossroads with four rising floors behind cages. Head east from here through a door, and shoot the eastern part of the northern wall at the top of the stairs. It opens, revealing a passage to a door to a room with an imp (hard skill only), a soul sphere, and a megaarmor. (sector 196)
  6. In the north-west is a room with two medikits on a console. This room has a secret door in the north-west leading to an imp (two on hard skill), a medikit, two boxes of bullets, and a box of shotgun shells. (sector 380)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast 21:12.77 Serge Marudov (Never_Again) 2003-10-28 heroes_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.


Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 522)
  2. facing north. (thing 523)
  3. facing north. (thing 524)
  4. facing west. (thing 525)
  5. facing south. (thing 526)
  6. facing south. (thing 528)
  7. facing west. (thing 530)
  8. facing east. (thing 531)
  9. facing north. (thing 532)
  10. facing west. (thing 534)


Map data[edit]

Things 549
Vertices 1779*
Linedefs 2145
Sidedefs 2781
Sectors 460
* The vertex count without the effect of node building is 1621.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]