E4M6: Dementia (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)
Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.
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E4M6: Dementia is the sixth map in episode The Search for Stephanie of 2002 A Doom Odyssey, or episode Torment Ultima in the 10th anniversary edition. In the latter, several geometry modifications were applied but the things population remained the same. The level was designed by Joe Pallai and uses one of the following music tracks: "Eternal sadness" (ZDoom-only), "Dark Corner of Fear" (ZDoom-only for 10th ed.) or "Popdoom," all of which were composed by Paul Corfiatis.


Map of Dementia (original)
Map of Dementia (10th ed.)
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Go forward at the start and then turn to the south. There will be a cave behind the big tree you can access. Enter to find a box of shotgun shells, a green armor, medikit. (sector 87)
  2. When you reach the outdoor area at the east end of the fortress, get to the south side of that area and jump to the blood fountain. The pillar will lower allowing you to get partial invisibility. (sector 325)
  3. At the far east end of the fortress, jump to the ground below and head north and west all the way until you reach an area with armor bonuses, rockets, and ammo clips. (sector 364 only in 10th ann.ed.)
  4. At the top end of the fortress, after using the gargoyle switch to open the bars to the north, go to the northern wall and press on the middle for a teleporter leading to the next secret. (sector 523)
  5. The teleporter from Secret #4 takes you to a secluded room in the middle of the fortress with rockets, health bonuses, armor bonuses, and a BFG9000. (sector 308)
  6. Once you open up the way back to the entrance of the fortress (near the west end), head south, then west to the next set of bars. From the bars, head straight north through the wall and follow the path until you reach a green armor. (sector 237)
  7. At the south end of the fortress, when you hop through the columns going north, press on the large marble face to open up a large secret area where you can get some ammo and a soul sphere. (sector 346)


A lost soul (thing 635) in the north is stuck in a hanging corpse, and will never float out of the lava like the other nearby lost souls do. It can still be killed with the rocket launcher.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:57.20 Kyle McAwesome 2012-01-16 a4d6-157.zip
NM speed
UV max 14:12.06 Memfis 2012-01-09 a4d6-1412.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 766)
  2. facing north-west. (thing 767)
  3. facing north-west. (thing 768)
  4. facing north-west. (thing 769)


Map data[edit]


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]