E4M6: E2M6 - And Death Shall Flee (Switcheroom)

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Switcheroom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.

E4M6: E2M6 - And Death Shall Flee is the sixth map in the fourth episode of Switcheroom. It was designed by Mars Jurich (Death Egg) and is based on the layout of E2M6: Halls of the Damned.

Walkthrough[edit]

Map of E2M6 - And Death Shall Flee
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the imps and zombies in the room ahead, then open the south-east door to find one or two cacodemons guarding a skull switch that will open a wall by the starting point. Go through that wall and head north into an area with two damaging blood rivers, then go to the north end and press the skull switch here to raise a bridge leading to a berserk pack. Taking the pack will sink the wooden platform you just crossed into the blood, and a set of bars in the south-east corner of the pool will open - go through those bars and follow the tunnel, grabbing the medikits along the way if you need them, then press the skull switch at the end. Go back outside and walk south to climb out of the blood, where you will see that a wall has lowered to reveal three sets of bars. You will need all three keys to open the bars and reach the exit.

Go through the door next to the bars and follow the main corridor until you reach a red torch between two openings, then go through the left-hand opening and go to the end of the path to find the blue skull key; taking it opens two closets nearby containing one or more demons along with imps and/or shotgun guys. Go back to the main hallway and continue following it down some stairs, then go through either of the doorways at the bottom to enter a dark canyon. Open the door in the south-west corner of the canyon to enter a stone tunnel, then go west, south and east into a small chamber containing the red skull key. Taking the key will release five imps next to you, and you will need to fight through more monsters on your way back to the main hallway.

Back in the main hallway, head north to the very end of the hallway and open the door here to face some demons. Go up the steps behind the demons to reach a crossroads with a rocket launcher, then open the south door and fight through some zombies and cacodemons to find steps leading up to the yellow skull key. Retrace your steps to the locked bars, fighting through some monsters that have appeared at the crossroads and in the main corridor, then open all three sets of bars and step on the white teleporter behind them to finish the level.

Other points of interest[edit]

In the stone tunnel area near the red key is a nukage pool containing a plasma gun. You should collect the radiation shielding suit from secret #1 before getting it.

The other paths from the crossroads lead to rooms that are optional, but contain more monsters and items.

  • The west path leads to a room with a chaingun, which is guarded by demons, lost souls and shotgun guys. When you approach the chaingun, a slow crusher will activate in front of the entrance door; to open that door, you must press the skull switch inside the shotgun guys' compartment then time your run past the crusher to escape.
  • The north path leads to an octagonal room containing a partial invisibility, an armor, a medikit and an energy cell. Taking the items opens four closets containing lost souls, and a baron of Hell on Hurt Me Plenty (HMP) skill level or higher.
  • The east path leads to a fake exit, which drops you into a room containing many boxes of rockets, medikits, energy cells and a supercharge (the last item does not appear on HMP). The stash is guarded by two barons, or a cyberdemon on Ultra-Violence and Nightmare. To escape, you must press the skull switch on the easternmost column to open a teleporter behind you, which leads back to the crossroads.

Secrets[edit]

Official[edit]

  1. West of the red key is a button, which opens up a wall to the north hiding a radiation suit. (sector 171)

Non-official[edit]

  • Taking the blue key opens a closet behind you with one or two demons. Open the gargoyle face at the back of this closet to find a chainsaw.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:26.51 Serge Marudov (Never_Again) 2014-11-13 s4r6-226.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 01:04 Andrea Rovenski (Cyberdemon531) 2014-11-02 s4r6o104.zip

The data was last verified in its entirety on May 30, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 319)
  2. facing west. (thing 320)
  3. facing west. (thing 321)
  4. facing west. (thing 322)
  5. facing west. (thing 323)

Statistics[edit]

Map data[edit]

Things 353
Vertices 1092*
Linedefs 1205
Sidedefs 1582
Sectors 178
* The vertex count without the effect of node building is 975.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]