E4M6: Habitat (Death Tormention)

From DoomWiki.org

Death Tormention maps
This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E4M6: Habitat is the sixth map of Death Tormention. It was designed by Paul Corfiatis and uses his music track "Horror Halls". In Death Tormention: The Complete Trilogy an extensive update of the map was included as E2M6: Dark Habitat.

Walkthrough[edit]

Map of Habitat
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. South of the round nukage floor, go to the west door and open the north wall to get a radiation suit. (sector 48)
  2. At the northeast end, in the hall, step on the northeast platform, then quickly run back west and onto a lift with a plasma gun, a soul sphere, and an energy cell pack. Ride up and open the west wall, then shoot the switch to find the secret exit. (sector 86)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 8:07.23 Trevor Cheng (Daiyu Xiaoxiang) 2012-03-25 p4m6-807.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on March 3, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 7)
  2. facing north. (thing 8)
  3. facing south. (thing 9)
  4. facing east. (thing 10)
  5. facing south. (thing 11)
  6. facing west. (thing 12)
  7. facing north-east. (thing 13)
  8. facing north. (thing 14)

Statistics[edit]

Map data[edit]

Things 371
Vertices 1097*
Linedefs 1117
Sidedefs 1480
Sectors 103
* The vertex count without the effect of node building is 957.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]