E4M6: Molten Gods (Ultimate Doom the Way id Did)
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Ultimate Doom the Way id Did maps |
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E4M6: Molten Gods is the sixth map of Ultimate Doom the Way id Did. It was designed by Richard Frei (Tarnsman). The par time defined in the DEHACKED lump is 2:15.
Contents
Walkthrough[edit]
Essentials[edit]
Head straight forward (east) until you drop into a lava pit, then head north past two imps to a staircase. Climb the staircase and continue north to the yellow skull key, noting the cyberdemon that rises from the ledge just above it - you will need to kill this cyberdemon at some point to open the level exit. Drop into the lava west of the yellow key and run south to a teleporter leading back to the starting point, where a baron of Hell bas been released, then head west to a staircase and follow it down before continuing east to a chaingun. Follow the path north to a yellow door and pass through it, run east to drop down to a ledge below then continue north to a cacodemon that is guarding a lion switch. The switch will raise a bridge from the lava behind you that leads to the red skull key; as you take the key, watch out for the baron that is released in front of you along with two or three cacodemons from the north.
Go back to the top of the staircase west of the starting point, open the red door here and kill some waiting imps and shotgun guys before pressing the gargoyle switch on the west wall - this will raise a bridge over the lava leading to another ledge to the south. Cross the bridge and walk south to a staircase, then go down it to reach a teleporter; as you descend, a compartment with a rocket launcher will open behind you, and two shotgun guys (and a cacodemon on Hurt Me Plenty (HMP) skill level or higher) will be revealed ahead. Enter the teleporter to go to the ledge east of the cyberdemon, then head east until you reach an alcove with lion faces - just before you reach this alcove, look north to see a platform with shotgun guys and jump down to it, then drop down the hole at the other end to land in a room with the blue skull key and a plasma gun. Get the gun before taking the key, as the floor will lower and reveal one to three barons.
Once the barons are dead, press the gargoyle switch in the south-east corner to open the bars, then go through and run south-west through some lava to another teleporter. Use the teleporter to return to the ledge overlooking the cyberdemon, kill it if you have not done so already then drop down to its platform and press the skull switch on the west wall (requiring the blue key) to open the neighboring door. Fight your way north past imps, shotgun guys, a cacodemon and a baron to reach the white exit teleporter.
Other points of interest[edit]
On I'm Too Young To Die (ITYTD) and Hey Not Too Rough (HNTR), a plasma gun is placed next to the yellow key and a supercharge is placed on the stairs west of the starting point.
Secrets[edit]
- Head into the lava to the east of the starting point and head south. When you see a metal lift, take it up for a box of bullets, shotgun shells, a computer area map, a rocket launcher and rockets. (sector 36)
- At the dark lava tunnel on the west end of the map, there is an alcove in the middle you can enter containing a radiation shielding suit, shotgun shells and armor bonuses. (sector 128)
- At the south-west teleporter, press on the wall opposite of the teleporter to get a backpack, a stimpack and a box of shotgun shells. (sector 101)
- South of the yellow door, press on the wall with two metal ridges on it to find a partial invisibility, armor bonuses, and a teleporter. The teleporter takes you to an invulnerability (ITYTD and HNTR) or a supercharge (HMP or higher). (sector 156)
- Head into the teleporter at the south-west end of the map, then head east to the alcove with face switches. Use the gargoyle switch and drop down into a secret area where you can get a BFG9000. (sector 158)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on November 2, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-west. (thing 281)
- facing south. (thing 285)
- facing north-west. (thing 287)
- facing west. (thing 288)
- facing west. (thing 290)
- facing south-east. (thing 292)
- facing north-west. (thing 297)
- facing north-east. (thing 299)
Statistics[edit]
Map data[edit]
Things | 300 |
Vertices | 921* |
Linedefs | 1030 |
Sidedefs | 1342 |
Sectors | 167 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This level's name is taken from Exodus 34:17: "Thou shalt make thee no molten gods."