E4M6: Molten Gods (Ultimate Doom the Way id Did)

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Ultimate Doom the Way id Did maps
This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.
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E4M6: Molten Gods is the sixth map of Ultimate Doom the Way id Did. It was designed by Richard Frei (Tarnsman). The par time defined in the DEHACKED lump is 2:15.


Map of Molten Gods
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head into the lava to the right of the starting point and head south. When you see a metal lift, take it up for a box of ammo, shotgun shells, a computer area map, a rocket launcher, and rockets. (sector 36)
  2. At the southwest teleporter, press on the wall opposite of the teleporter to get a backpack, a stimpack, and a box of shotgun shells. (sector 101)
  3. At the dark lava tunnel on the west end of the map, there is an alcove in the middle you can enter containing a radiation suit, shotgun shells, and armor bonuses. (sector 128)
  4. South of the yellow door, press on the wall with two metal ridges on it to find partial invisibility, armor bonuses, and a teleporter. The teleporter takes you to an invulnerability (Hey, Not Too Rough or lower) or a soul sphere (Hurt Me Plenty or higher). (sector 156)
  5. Head into the teleporter at the southwest end of the map, then head east to the wall with face switches. Use the gargoyle switch and drop down into a secret area where you can get a BFG9000. (sector 158)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 281)
  2. facing south. (thing 285)
  3. facing north-west. (thing 287)
  4. facing west. (thing 288)
  5. facing west. (thing 290)
  6. facing south-east. (thing 292)
  7. facing north-west. (thing 297)
  8. facing north-east. (thing 299)


Map data[edit]

Things 300
Vertices 921*
Linedefs 1030
Sidedefs 1342
Sectors 167
* The vertex count without the effect of node building is 834.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]