E4M6: The Mourning Halls (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.

E4M6: The Mourning Halls is the sixth map of episode Thy Flesh Consumed in Doom the Way id Did: The Lost Episodes. It was designed by Jeff Shark (Marnetmar) and Gus Knezevich (Alfonzo) based on a level by Sebastian Graham (General Rainbow Bacon).

Walkthrough[edit]

Map of The Mourning Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door in front of you to find a shotgun (and a megaarmor on I'm Too Young To Die and Hey Not Too Rough skill levels), then continue east past some demons to another door and go through it to reach a crossroads. Push past some shotgun guys and imps to reach the door on the east side of the crossroads, go through it to get a chaingun then go outside to see a brick tower ahead - the red skull key is inside this tower. Go up the steps to the north-east, then east to a round cavern with a blood pool before going straight forward to a lava cave. Head south down some steps, at the bottom of which are a baron of Hell and some spectres, then drop down the hole behind the baron to see the red key on a pole ahead. Head south, east and north-west up three flights of steps to reach a landing with two gargoyle switches. Pressing the west switch will raise the floor around the red key, as well as a lift that you can use to get up to it.

Step through any of the vine-covered windows in the tower to get back outside, then return to the central crossroads and open either of the red doors to the south. Head south through the marble halls to a rocket launcher, then continue south to two sets of steps - you need to climb up either set of steps, then head round to the fenced area between them to find a lion switch. Press the switch to lower some walls behind you and reveal two or three barons, then continue south into the next area and enter either of the red teleporters here to be sent to a ledge to the west - note the yellow door here as you will need to return to it later. Follow the path south, then east until it goes behind a fire wall (which will trigger an ambush by demons and spectres that teleport in) before continuing north until you see a hallway going east into a triangular room that contains the blue skull key, which is inside a cage.

Head north-east then south-east to a staircase, following the red panels that line the corridor, then climb the steps to a skull switch and press it; you will drop into the blood pool next to the cage, and a door at the north end of the room will open. Go through this door and step across two square platforms to a lion switch guarded by two barons; you need to press the switch to open the cage, but this also drops the platforms you just crossed. Walk south-east down two floors, then go down some steps and look north to see two alcoves which contain spectres - the dark alcove on the west side contains a skull switch that lowers a lift. After pressing the switch, run back up the steps and drop into the lava below, then go south-east through the lava to get on the lift before it closes. The lift will take you back up to the triangular room where you can collect the blue key. Go to the west side of the room and look north to see a blue key door, pass through it then turn left to see a lion switch; after pressing it, enter the teleporter to the south to return to the marble area in the center of the map, then go straight forward to see that a bridge leading to the yellow skull key has risen.

Take the yellow key and dodge the baron that appears behind you, then go back to the red teleporters and use them to return to the yellow door you passed earlier. Go through the door and head straight forward to a hole (there is a supercharge here on Hurt Me Plenty or lower), then drop down the hole to land in a pit overlooked by a cyberdemon that needs to be avoided. Go north then west to two barons, then press the skull switch they are guarding to lower a teleporter in the north wall. Enter the teleporter, step west to drop to the floor below then head south until you reach a narrow brown ledge, then follow this ledge east (the white teleporter you pass can be used to telefrag the cyberdemon if needed) until you get to a marble path. Follow the path east and north to another skull switch, press it to raise stairs behind you then go up and follow the hallway to a door that opens for you. Take the radiation shielding suit behind the door then run south to a cliff that is lowering to reveal a wooden room behind it; once you enter the room, head south down some steps then east to the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. At the crossroads in the north central part of the map, open either of the doors to the north and use the switch nearby. Go back to the crossroads and head to the north-east end to go through a window with a path of health bonuses, armor bonuses and clips. (sector 437)
  2. At the crossroads in the north central part of the map, open either of the doors to the north and use the switch nearby. Go back to the crossroads and head to the south-east end to go through a window with a path of health bonuses, armor bonuses and shotgun shells. (sector 434)
  3. At the end of the path in secret #2, open the east wall that does not have blood on it for a teleporter. This will take you to the supercharge pillar in the middle of the crossroads. (sector 298)
  4. Head back north from the crossroads, then west and climb the steps to the switch. After you use that, go east from the doors and take the steps there for another switch. This will lower the spinal column nearby with a plasma gun on top. (sector 169)
  5. At the caves on the east side of the map, go until you reach some large rocks heading down towards where the red key is. Look at the east wall to find a section that looks cleaner than the rest, without any blood markings on it. Use it to find a secret cave. (sector 1005)
  6. In the secret cave mentioned in secret #5, use the switch at the north-east end to remove a nearby barrier. Enter this corridor and use the switch you find, then backtrack to the secret cave and you can get a chainsaw on a lowered metal pillar at the south-west end. (sector 889)
  7. Finding the switch that lowers secret #6 opens a nearby barrier to the north. Get out of that small cave to the north and drop down, then north again to the lava pits. The north-east route is now open, but since it is a damaging floor, you will need a radiation suit. The closest one is actually in the northern-most lava pit, well away from the route you have to take and north-west of secret #4, but you will have to use it. Run back to the open passage going north-east, then west all the way, then through another cave as it keeps going west. When it drops off, head north and you should be done with the lava. Head north and west, making sure to hop over the gap (this is above where the radiation suit was), then head south-west to reach a BFG9000 and energy cell packs. (sector 815)
  8. In the center of the map, drop to the blood on the west side, climb the steps, and use the corner lift to head up. Head to the windows on the left side and shoot the gargoyle switch to the north, then head south and through the open door. You can then head north to get energy cells and further north to find a courtyard with a computer area map. (sector 167)
  9. In the central marble structure, climb all the way to the top switch at the south end and use it, then shoot the lion switch to the north. Descend the steps from where you came and head left until you find a teleporter. Take it to find a medikit. (sector 527)
  10. In the central marble structure, climb all the way to the top switch at the south end and use it, then shoot the lion switch to the north. Descend the steps from where you came and head right until you find a teleporter. Take it to find a medikit. (sector 532)
  11. In secret #10, use the green torch, then go back to the south end of the marble structure. South from where the top switch was and behind the wall should be a fire wall which you can access from the steps. Go in to teleport to a supercharge. (sector 529)
  12. Open the yellow door and drop into the lava pit to the north. Go north-west through the vines and use the skull switch. This will lower a lift near secret #8. Go back there and drop onto the lowered lift to access a megaarmor. (sector 600)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Statistics[edit]

Map data[edit]

Things 1385
Vertices 6982*
Linedefs 7576
Sidedefs 11068
Sectors 1264
* The vertex count without the effect of node building is 6072.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]