E4M6 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.
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E4M6 is the sixth map of the fourth episode of Heroes. It was designed by Albert Dewey (originally as DMATCH1.WAD), and uses the music track " ".

Walkthrough[edit]

Map of E4M6
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Immediately to the right at the start is a secret door leading to a shotgun. (sector 123)
  2. After the first curved passageway, go through the room with several exploding barrels, and then into the small room to the east. This small room has a secret door on the east wall leading to an armor. (sector 61)
  3. North of #2 is a room with a small nukage area in the south. Entering the darker region to the north raises a post in the nukage. Shoot the back wall of this post, head through the door to the north-west, then head west and north. A door will be open revealing an imp and a light amplification visor. (sector 139)
  4. In the north-west is a room with several crates. Head south-east from the south-westernmost crate - a door will open up revealing a rocket launcher and a radiation shielding suit. (sector 122)
  5. Press the switch in the room west of the blue key, and head back to #3's area. A door has opened in the east of this area revealing a megaarmor and a computer area map. (sector 64)
  6. Entering #5 opens up another secret area in the north of this area containing four imps and four health bonuses. (sector 77)
  7. The switch that opens up #5 also opens up a door south-west of #5 leading to an outdoor area. This area has a secret door to the west (near the curved staircase) leading to a soul sphere. (sector 66)
  8. After going through the blue door, continue up the stairs, through a door, then press the skull to your right. The floor lowers, allowing access to a teleporter to a platform in the cyberdemon area containing several monsters, a backpack, a medikit, a box of shotgun shells, and a megaarmor. (sector 160)
  9. The lift leading up to #8 (activated on climbing the stairs behind the blue door) also counts as a secret. (sector 194)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-east. (thing 419)
  2. facing north. (thing 420)
  3. facing west. (thing 421)
  4. facing south. (thing 422)
  5. facing south-east. (thing 423)
  6. facing south. (thing 424)
  7. facing north-east. (thing 425)

Statistics[edit]

Map data[edit]

Things 435
Vertices 1413*
Linedefs 1427
Sidedefs 2033
Sectors 199
* The vertex count without the effect of node building is 1202.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]