E4M6 (Heroes)
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Episode 4
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This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.
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E4M6 is the sixth map of the fourth episode of Heroes. It was designed by Albert Dewey (originally as DMATCH1.WAD), and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Immediately to the right at the start is a secret door leading to a shotgun. (sector 123)
- After the first curved passageway, go through the room with several exploding barrels, and then into the small room to the east. This small room has a secret door on the east wall leading to an armor. (sector 61)
- North of #2 is a room with a small nukage area in the south. Entering the darker region to the north raises a post in the nukage. Shoot the back wall of this post, head through the door to the north-west, then head west and north. A door will be open revealing an imp and a light amplification visor. (sector 139)
- In the north-west is a room with several crates. Head south-east from the south-westernmost crate - a door will open up revealing a rocket launcher and a radiation shielding suit. (sector 122)
- Press the switch in the room west of the blue key, and head back to #3's area. A door has opened in the east of this area revealing a megaarmor and a computer area map. (sector 64)
- Entering #5 opens up another secret area in the north of this area containing four imps and four health bonuses. (sector 77)
- The switch that opens up #5 also opens up a door south-west of #5 leading to an outdoor area. This area has a secret door to the west (near the curved staircase) leading to a soul sphere. (sector 66)
- After going through the blue door, continue up the stairs, through a door, then press the skull to your right. The floor lowers, allowing access to a teleporter to a platform in the cyberdemon area containing several monsters, a backpack, a medikit, a box of shotgun shells, and a megaarmor. (sector 160)
- The lift leading up to #8 (activated on climbing the stairs behind the blue door) also counts as a secret. (sector 194)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | 5:23.23 | Narien | 2022-07-23 | her46f523.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on August 1, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south-east. (thing 419)
- facing north. (thing 420)
- facing west. (thing 421)
- facing south. (thing 422)
- facing south-east. (thing 423)
- facing south. (thing 424)
- facing north-east. (thing 425)
Statistics[edit]
Map data[edit]
Things | 435 |
Vertices | 1413* |
Linedefs | 1427 |
Sidedefs | 2033 |
Sectors | 199 |
Things[edit]
This level contains the following numbers of things per skill level:
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