E4M7: And Hell Followed (Wonderful Doom)

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Wonderful Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
This level occupies the map slot E4M7. For other maps which occupy this slot, see Category:E4M7.
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E4M7: And Hell Followed is the seventh map in episode Thy Flesh Consumed of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).

Walkthrough[edit]

Map of And Hell Followed
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the four-way intersection with the lava (central part of the map), jump into the northwestern teleporter. After you teleport, immediately press the lion switch on your left (west). Go across the crushers by heading south, then east, then south again, until you get to another teleporter. This one will take you to the cage with two shotgunners, an imp, and a computer area map. (sector 129)
  2. The lion switch mentioned above will reveal the eastern teleporter in the room north of the starting point. Go back there and use the teleporter to find a backpack and a switch that will lower the soul sphere in the next secret. (sector 216)
  3. Head into the southern hall in the center of the map (south of your starting position) and open the door to the south. Press the satyr switch north of the pillar with the beating heart, then leave the room and return to the starting point. Enter the room to the north and use the teleporter on the western side. (sector 179) If you flipped the switch in Secret #2, you will be able to get the soul sphere.
  4. Jump down to the blood pool at the western part of the map and go southwest, then south, then east to a lift. Take it up, then press the switch at the southern side of the structure. Quickly run to the northern side of it and enter the secret area with a box of ammo and a megaarmor inside. (sector 154)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 18)
  2. facing north. (thing 19)
  3. facing east. (thing 20)
  4. facing north. (thing 21)
  5. facing south. (thing 22)
  6. facing north. (thing 23)
  7. facing east. (thing 24)
  8. facing east. (thing 25)

Statistics[edit]

Map data[edit]

Things 333
Vertices 1777*
Linedefs 1914
Sidedefs 2689
Sectors 350
* The vertex count without the effect of node building is 1559.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]