E4M7: Babel's Gate (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed
Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M7. For other maps which occupy this slot, see Category:E4M7.

E4M7: Babel's Gate is the seventh map of episode Thy Flesh Consumed in Doom the Way id Did: The Lost Episodes. It was designed by Matthew D. (Matt534Dog) and Xaser.


Map of Babel's Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Step left or right to get an armor or shotgun and go down to the floor below, then head east into a cement room and north-east through a door. Kill the imps ahead, along with several cacodemons on Hurt Me Plenty, then head north-east into a hallway containing a plasma gun and the yellow skull key - getting the items will activate three crushers behind you. Go back to the starting area and drop into the nukage trench to the south, then follow it round to a wooden ledge and open the yellow door here. Climb up either set of steps in the next room to reach the red skull key.

Run through the window behind the red key to land back in the starting area, then open the red door at the north end and kill any monsters waiting behind it before heading north-west into a room with a flesh floor. Press the middle switch on the north wall to open a door nearby (the other switches release cacodemons), then go through the door and follow a tunnel south and west to a room with a small blood pool. Go up the steps at the west end to enter a room with a rocket launcher which is sitting on a pentagram floor (taking it will cause a large number of monsters to teleport in), then go up a second set of steps in the north-west corner to kill some waiting zombies. Head east until you enter a narrow passage, where a few more monsters guard the blue skull key.

Return to the room with the flesh floor and walk south to a blue door, open it then walk south-west to another door and open it to enter a vine-covered room. Go through the west door to enter a room with a blue floor strip and fight your way south to another door, go through it to enter a storage room then go to the east end of the room to find some boxes that you can climb over to land in a narrow passage. Continue east through another door and kill a couple of waiting zombiemen, then open the south-east wall between two metal strips to get outside to a lava pool; you can use the teleporter in front of you to reach the eastern end of the pool. Open another wall in front of you, then go through the door to the east and follow the corridor round to a skull switch, which will lower a teleporter to your right.

The teleporter will return you to the vine-covered room, where another door has opened in the south-east corner. Go through that door and fight your way through the next corridor, then enter a narrow passage at the east end of this corridor to enter a small room with a tech column. Go east into the next room and kill the waiting cacodemons and other monsters, then open the exit door in the north-east corner and head straight forward across a bridge until you reach the white exit teleporter.

Other points of interest[edit]

After passing through the red door, go north-east through two rooms to find a berserk pack. Taking it releases multiple monsters behind you.

From the flesh room, enter the neighboring room to the north to find a chainsaw. You can use it to kill the spectres that are released behind you.


  1. In the central nukage pit, at the west side, open the wall between the torches to get a berserk pack. (sector 31)
  2. At the yellow key, you can enter the blood area outside by going into the second dark alcove to the left, which has a radiation shielding suit. (sector 189) The blood area contains a rocket launcher and multiple boxes of rockets.
  3. Open the red door at the start and to the east of that door, open the blue wall that does not touch the floor to find an imp, a megaarmor, and a switch which opens a maze area to the north. (sector 95) This maze area holds a supercharge, a light amplification visor and an invulnerability.
  4. On the way to the blue key, press on the terminal you find to get a megaarmor, energy cell packs and medikits. (sector 218)
  5. On the way to the exit, you will find a large tech column. Get on the north-west side of it and open the column from there to find a switch. The switch opens a closet with an armor, medikits and energy cells. (sector 141)


The crushers by the yellow key lack textures on their east and west sides, causing a hall of mirrors effect when the crushers are fully extended and you stand in the alcoves on either side of them.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing north. (thing 336)


Map data[edit]

Things 622
Vertices 1665*
Linedefs 1871
Sidedefs 2638
Sectors 347
* The vertex count without the effect of node building is 1445.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]