E4M7: Sea of Entrails (Deathless)
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Deathless maps |
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Lifeless |
Ruthless |
Deathless |
Griefless
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This level occupies the map slot E4M7. For other maps which occupy this slot, see Category:E4M7.
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E4M7: Sea of Entrails is the seventh map in the Griefless episode of Deathless. It was designed by James Paddock (Jimmy) and uses the music track "Nobody Told Me About id" from Doom. The par time defined in MAPINFO is 2:15.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the red switch at the west end and flip the switch behind it to lower the red bars to the exit, but this will also lower red bars at the east walkway as well. Go back there and use the teleporter. You can drop off either side to get boxes of rockets, energy cells, and health bonuses. (sector 65)
- Head to the northernmost part of the nukage and at the west end you can find a megaarmor and a backpack. (sector 143)
- Drop south from the platform with the BFG9000 to find an invulnerability. (sector 145)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:53.66 | Bredd | 2024-11-04 | dl47p5366.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 3:10.97 | lirui1001 | 2018-12-21 | d4l7-310.zip | |
NM 100S | 1:37.11 | megasphere308 | 2024-10-30 | d4l7s137.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:53.66 | Bredd | 2024-11-04 | dl47p5366.zip | |
NoMo | 0:37.66 | depr4vity | 2020-07-05 | d4l7o3766.zip |
The data was last verified in its entirety on November 28, 2024.
Statistics[edit]
Map data[edit]
Things | 331 |
Vertices | 1102* |
Linedefs | 1158 |
Sidedefs | 1994 |
Sectors | 207 |
Things[edit]
This level contains the following numbers of things per skill level:
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