E4M7 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M7. For other maps which occupy this slot, see Category:E4M7.
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E4M7 is the seventh map of the fourth episode of Heroes. It was originally designed by Keith Sheehan as TIBET.WAD, then modified by Albert Dewey for the compilation. It uses the music track " ".


Map of E4M7
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. North-west of the red key area is a small room with two satyr switches in red-floor niches. The southern one is a secret door leading to an armor and a box of shotgun shells. (sector 220)
  2. In the south-west of the corridor west of the red key is a door leading to a room with a megaarmor. (sector 134)
  3. Further along the corridor (see #2) is a secret door to the north-west (in the area lit up by the third tall blue firestick) leading to 4 shotgun shells, a chainsaw, and a stimpack. There is also a lift here to the room behind the eastern yellow door, from which this area can also be accessed. (sector 93)
  4. Upon entering the room north of the yellow key, two lifts will briefly lower (they can be lowered repeatedly) in the previous corridor. The northern one leads to a rocket launcher. (sector 249)
  5. From #4 it is possible to jump east to a nukage corridor containing eight health bonuses and (on hard skill) four lost souls. (sector 234)
  6. At the end of #5's nukage corridor is a secret lift leading up to a soul sphere. (sector 198)
  7. The octagonal nukage pit in the centre has a secret door to the east (marked with a misaligned texture) leading to a radiation shielding suit and a lift back to normal territory. (sector 71)
  8. East of the blue key room is a room with a large H, and to the north-east of this room is a room with some crates. The shiny metallic crate here lowers on pressing its west side, revealing a plasma rifle. (sector 255)
  9. The room south of the yellow key has a secret door on its south wall (marked with a misaligned texture) leading to a zombieman, a box of shotgun shells, and a backpack. (sector 53)
  10. The eastern wall of #9 has a secret door (marked with a misaligned texture) leading to three medikits. (sector 61)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 352)
  2. facing west. (thing 353)
  3. facing south. (thing 354)
  4. facing west. (thing 355)
  5. facing west. (thing 356)
  6. facing east. (thing 357)
  7. facing north. (thing 358)


Map data[edit]

Things 394
Vertices 1212*
Linedefs 1355
Sidedefs 1916
Sectors 261
* The vertex count without the effect of node building is 1040.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]