E4M8: Cerulean Escape (Return to Hadron)

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Return to Hadron maps
Ep.1: Return to Hadron

M1 M2 M3 M4 M5 M6 M7 M8 M9

Ep.2: New Clothes

M1 M2 M3 M4 M5 M6 M7 M8 M9

Ep.3: Swansong

M1 M2 M3 M4 M5 M6 M7 M8 M9

Ep.4: Colour Me Damned
This level occupies the map slot E4M8. For other maps which occupy this slot, see Category:E4M8.
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E4M8: Cerulean Escape is the eighth and final map in episode Colour Me Damned of Return to Hadron (Ultimate edition). It was designed by Matt Powell (cannonball) and uses the music track "2012 (ZDCMP2 Remix)" by James Paddock (Jimmy).

Walkthrough[edit]

Map of Cerulean Escape
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the area west of the start, unlock the switch to the north and go to it. Look behind it and shoot a button in the distance. Go south to the hall with blue lights and head west to a new teleporter, which takes you to a soul sphere. (sector 43)
  2. In the red key area, head to the southeast cage and shoot the switch in the distance. After doing so, head south and east, taking a lift up to get a megaarmor. (sector 221)
  3. At the first yellow door, head west through the waterfall and take the teleporter to get an energy cell pack and a berserk pack. (sector 314)
  4. At the northwest end, after telefragging the two cyberdemons at the top, go north from the second cyberdemon platform and use a wall in the northwest corner. Flip the switch there, then go south of the pad and west to find a teleporter leading to a soul sphere. (sector 741)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 23, 2024.

Statistics[edit]

Map data[edit]

Things 957
Vertices 4891*
Linedefs 5102
Sidedefs 8177
Sectors 791

* The vertex count without the effect of node building is 4194.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]