E4M8: Gateway to Sigil (2022 A Doom Odyssey)

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2022 A Doom Odyssey maps
Starbase Antipathy

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10

Gateway to Jigoku

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10

Al Dante

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10

Tormented Suffering
Incendio Crucio

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10

This level occupies the map slot E4M8. For other maps which occupy this slot, see Category:E4M8.
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E4M8: Gateway to Sigil is the eighth and final map in episode Tormented Suffering of 2022 A Doom Odyssey. It was designed by Paul Corfiatis and uses the music track "The One God" by Paul Corfiatis.

Walkthrough[edit]

Map of Gateway to Sigil
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Climb the steps at the start and head to the yellow door. Use the wall with the baron corpse to find medikits, ammo, and a backpack. (sector 19)
  2. In the north lava cave, head to the east side. Use a skull switch to open the east wall containing health bonuses, armor bonuses, a radiation suit, a chainsaw, and partial invisibility. (sector 1314)
  3. After going on the walkway leading to the yellow key, head back to the yellow door and head north, then east to a compartment. In this compartment, use the switch and jump off to the north, going to a lift slightly to the east. Ride up to get a soul sphere. (sector 158)
  4. In the central room with crushers, go to the southeast switch. Doing so opens a section of wall to the north, east of the yellow door. This has a berserk pack, rockets, and energy cells. (sector 1349)
  5. In the central room, shoot at the six evil eyes, then head to the west side and go north to get a BFG9000. (sector 332)
  6. At the south end, go east from the nukage and to the switch, which opens the east compartment. In that compartment, use the green button, then head south and take the lift to get a backpack and a soul sphere. (sector 656)
  7. After opening the door to the southwest area, go up the first set of steps with crushers to get to a room with crates. Go up the southwest crates and look east. Shoot the skull eyes and leave the area. Head north, then east to find a bridge leading east to ammo and a plasma gun. (sector 1174)
  8. In the southwest area with crushers, go to the south switch and open the north wall to find a megaarmor. (sector 622)
  9. After taking the teleporter behind the red door, head to the west side and use the lion switch. Head northeast to get an invulnerability. (sector 1378)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:10.17 Devour.Inc 2023-12-30 E4M8-10.10.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 27, 2024.

Deathmatch[edit]

Map of E4M8's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains eight spawn points:

  1. facing east. (thing 138)
  2. facing south-west. (thing 139)
  3. facing west. (thing 140)
  4. facing south-east. (thing 141)
  5. facing north. (thing 142)
  6. facing north. (thing 143)
  7. facing east. (thing 144)
  8. facing south. (thing 145)

Things[edit]

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 2
Box of shotgun shells 2
Box of rockets 4
Energy cell pack 2
Health & Armor 1-2 3 4-5
Medikit 4
Items 1-2 3 4-5
Backpack 2
Berserk 1
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8
Teleport landing 2

Statistics[edit]

Map data[edit]

Things 856
Vertices 8802*
Linedefs 7610
Sidedefs 13015
Sectors 1391
* The vertex count without the effect of node building is 6332.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]