E4M8: Hell on Earth (Doom: Damnation)
From DoomWiki.org
Doom: Damnation maps |
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Knee-Deep in the Dead |
The Shores of Hell |
Inferno |
Thy Flesh Consumed
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E4M8: Hell on Earth is the eighth and final map in the fourth episode of Doom: Damnation. It was designed by Ofisil and uses the music track "Hidden". The par time defined in the DEHACKED lump is 3:00.
Contents
Walkthrough[edit]
Essentials[edit]
You begin in the middle of a city dotted with skyscrapers. Waiting behind the outer ring of buildings are several spiderdemons along with demons, barons of Hell and other monsters; get them to infight while you collect weapons and supplies. Plasma guns can be found behind the two buildings on your right as the level starts, chainguns can be found on the east side of the city, shotguns can be found on the south side and rocket launchers can be found south-west of the starting point.
Once all the spiderdemons are killed, a star-shaped red brick structure due south of the starting point will lower to reveal two to four cyberdemons and a gargoyle switch. Kill or avoid the cyberdemons as you press the switch, then return to the building in the middle of the city to find that the pentagram wall on its north side has lowered. Go into the skin passage and step on the patch of sky at the end to finish the game.
Other points of interest[edit]
There are three stepped red rocks around the level that have different items on them. The rock due west of the starting point holds a berserk pack, the rock in the south-west corner holds an invulnerability and the rock in the south-east area holds a supercharge (or another invulnerability on I'm Too Young To Die and Hey Not Too Rough skill levels).
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains thirty-six spawn points:
- facing south. (thing 398)
- facing south. (thing 399)
- facing south. (thing 400)
- facing south. (thing 401)
- facing north. (thing 402)
- facing west. (thing 403)
- facing west. (thing 404)
- facing east. (thing 405)
- facing east. (thing 406)
- facing south. (thing 407)
- facing south. (thing 408)
- facing west. (thing 409)
- facing north. (thing 410)
- facing south. (thing 411)
- facing west. (thing 412)
- facing east. (thing 413)
- facing north. (thing 414)
- facing north. (thing 415)
- facing north. (thing 416)
- facing north. (thing 417)
- facing north. (thing 418)
- facing east. (thing 419)
- facing east. (thing 420)
- facing east. (thing 421)
- facing east. (thing 422)
- facing west. (thing 423)
- facing west. (thing 424)
- facing west. (thing 425)
- facing west. (thing 426)
- facing south. (thing 427)
- facing north. (thing 428)
- facing east. (thing 429)
- facing north. (thing 430)
- facing west. (thing 431)
- facing east. (thing 432)
- facing south. (thing 433)
Statistics[edit]
Map data[edit]
Things | 537 |
Vertices | 2148* |
Linedefs | 1916 |
Sidedefs | 2693 |
Sectors | 194 |
Things[edit]
This level contains the following numbers of things per skill level:
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